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Written
By : Jeff Nettleton and Trevor Haag
September 2004

Performance:::...
Test
System
DFI
Infinity 865PE
Intel
Pentium 4 (Prescott) 3.2GHz
1024MB GeIL
ULtra-X PC3200 Memory
Connect3D
Radeon X800XT-PE
CATALYST
4.7, 4.8 and 4.9 Beta
The
following driver settings were used at all times. Tests
completed at 4xAA and 4xAF were done so by setting these
parameters from within 3DMark05/03.

This
was the initial 3DMark score when run at the default settings
and CATALYST 4.7s.

And
here's the breakdown.

Just
as I was ready to wrap up the preview I got an email through
from ATi that went like this (the bold areas are mine not
theirs):
Driver
The new 8.07 Driver is available as a BETA version from
our webpage here:
http://www.ati.com/support/infobase/4649.html
The above page includes a link to a driver hotfix which
will open the download window. This driver is of version
8.07 and fixes a random lock-up problem in "Star Wars:
Knights of the Old Republic" that occurred with CATALYST
4.9.
This
driver also fixes a memory allocation problem for all
of our 256 MB products, this fix will result in a significant
performance boost on applications that can take advantage
of the larger frame buffer.
One
of these applications is 3DMark05, the scores on 256
MB boards will differ greatly between this and older drivers,
so we strongly suggest that reviewers use this new version
(please note however that this is NOT a 3DMark05 specific
optimisation, it is a generic bug fix related to boards
with 256 MB of memory).
So
I did as they said and grabbed the beta driver. Naturally
I wasn't just going to take anyone's word for it that these
were just addressing a frame buffer issue and armed myself
with about 25 screenshots from the 4.7s and 4.8s so I could
compare and contrast later.
As
it turns out I needn't have bothered. over an hour later
and very single screenshot, over a hundred of them when
you count the coloured mipmap versions, when combined in
Photohop using the "difference" option gave me
a solid black screen. In other words the screens rendered
using the 4.9 beta drivers were, as ATi stated, identical
to all the rest. You see, that's why I'm not a detective.
Actually,
the lack of any obvious sneakiness was quite a major surprise
considering the numbers I got...take a look:

That's
a 30% plus increase in the 3DMark05 score! I'm guessing
the new 4.9 build will be seeing a lot of benchmarking action
from 256MB ATi users this week eh?
More
worrying though is the fact that ATi had frame buffer allocation
issues serious enough to cause such a massive performance
hit in the first place.
One
of the welcome features of 3DMark03 when compared to 2001
was that it was much less system dependant. Just to make
sure that trend had continued I ran "03" and "05"
both at a stock 3.2GHz (16x multiplier) and also at a slightly
toned down 2.8GHz (14x multiplier).
Here's
what I got:

It
would appear that if anything, 3DMark05 is slightly less
system dependant that "03" was which is good news.
How
the scores are calculated:
Each
of the three game tests generates an average frame-rate
(frames rendered per second measurement) that is used to
calculate the overall 3DMark score. The formula for calculating
the overall 3DMark05 score is:
3DMark05 score = (Game Test 1 * Game Test 2 * Game Test
3)^0.33 * 250
This formula generates a geometric mean, weighting the game
tests equally on the total score. Even though one game test
may be heavier (run slower) than another test, both of these
affect the total score equally.
The
formula for calculating the CPU score is:
CPU score = (CPU Test 1 * CPU Test 2)^0.5 * 1500
Leon's
Conclusion:::
Futuremark
once again did it, releasing a firm and solid benchmarking
tool for the masses.
It hosts an array of settings that can be adjusted endlessly
to compare systems with each other.
It is easy to use and very complete for professionals and
novices alike.
This benchmark meets future requirements for benchmarking
needs for upcoming video cards, settings the bar just a
lot higher.
Aside
from benchmarking, 3DMark is also a nice but of eye candy,
provided you can get it to run fast enough.
Of course you need to have the right bit of kit for that,
which I didn't really have.
A Geforce FX 5950 doesn't quite make it at 5 FPS. (hint
to our sponsors :))
Wayne's
Conclusion:::
Much
as I enjoy 3DMark it's always a reallity check to see that
new hardware you've been bragging about brought to its knees
in such an undignified fashion. Of course it has to be this
way or the next generation of GPU/VPU would just breeze
though it leaving behind a trail of semi-meaningless CPU
limited results.
I
was surpised to see no curvy females gracing my screen.
We all know sex sells (just ask Dawn and Ruby), but Futuremark
have been very politically correct. Not even a cave-busting
troll-dolly this time around, and my pixel shaders are just
crying out for a bit of flesh to render!
3DMark05
is a demanding and beautifully rendered benchmark that will
keep our graphics cards on the verge of exhaustion for another
few generations, and as always the demo is a tour-de-force
of pure visual splendor.
If
the current performance levels, or lack of, from something
as relatively beefy as an X800XT-Platinum Edition are an
indication, Futuremark are either not planning to upgrade
for at least a couple of years of they've got high hopes
for the continued pace of performance gains.
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