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Ravish
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Bohemia Interactive
Codemasters
Operation Flashpoint
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Operation
Flashpoint
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Author : Ravish
Soni Date : 18th December 2001
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Part 4: Hardware Hunger
Alright, admittedly the game doesnt have
the cutting edge graphics thatll make you drool over your
keyboard like those of Max
Payne and RTCW. There isnt a lot of eye candy, but
thats because this game is built with war simulation in
mind and the graphics engine made by those fine Czech people
at Bohemia Interactive did just that. This graphics engine seems
to have shown the greatest amount of landscape scale Ive
ever seen. Everytime you do a mission in the campaign game you
are in the same map, just in different locations. The minute
details like bump-mapping yadda yadda arent there. There
is no need for them to be. The surreal use of textures and lighting
makes this game look good enough to keep you glued to the monitor
with exhaustion. Having such a large-scale graphics engine,
the hardware demands arent that easy on your computer.
My machine, a PIII 800EB, 128MB RAM and GeForce2 GTS 32 MB didnt
take this game as another piece of cake. I tried playing this
game at 1152 by 864 at 32-bit colour and jerkiness is all I
got. Downgrading the setting to 1024 by 768 at 32 bit made everything
look alright. The game was a beauty, not in terms of graphics
but the game play marvel. It simply kept me glued. I did however
notice a bug at 16-bit colour, the shadows seem to be blocky
and they look like transparent black textures one over another.
Other features such as voice effects, music etc.
are not bad either. A quality soundcard along with EAX support
is recommended with 4 speakers to accompany. As far as I am
concerned, those bullets flying back and fro kept my mind spinning,
and I was glad to notice that my SB Live and Desktop Theatre
DTT2500 (in FourPoint Surround mode) were doing a fine job of
nicely recreating the environmental sound.
The minimum hardware requirements are:
Windows 95, 98, ME, 2000
Pentium II 400 CPU
64MB RAM
16 bit DirectX compatible Soundcard
DirectX 8.0 compatible 3D graphics card with 16Mb RAM (or
8mb VooDoo2)
4x CD-ROM
300Mb Hard Drive space (after installation)
Part 5: Playing the game
The game itself is addictive; there is no question
about that. It's relatively easy to get into the game. There
are two difficulty modes, normal and hard. You have the ability
to customize the difficulty level in both cases. As an example,
in hard - you may get tougher opposition but by default you
don't get pointers on whether the person you are about to shoot
is your enemy or squad member. There is an option of turning
the pointer on and believe me its useful. This gives the game
a longer shelf life and this is further achieved by making limited
amounts of saves. This means that you can only restore from
beginning of each mission. So can't just reload the game in
middle of mission hoping to get the move right at the instance.
  
Part 6: Game break down
Graphics: The graphics are not the best
out there. One of the things that Bohemia Interactive had to
keep in mind while making the graphics engine of the game was
that this game was supposed to be a simulator and will be rendering
many outdoor scenes that means there will be a lot of polygonal
overdraw. In order to rectify this, they made an engine with
a medium quality graphics engine in order to support those huge
outdoor scenes relatively well on older hardware such as on
TNT2.
Right out of the box, the game supports
3 graphic modes, namely Glide 3, Direct 3D and Direct 3D
with Hardware T&L. I went with the T&L option as
my hardware isn't exactly very cutting edge. Having a Creative
3d Blaster GeForce2 GTS, I had an option of using the "Unified"
drivers which allowed me to use the Glide mode. Although
it worked, the drivers aren't perfected so I began noticing
awkward textures after half and hour of play. Like I mentioned
before, the graphics aren't cutting edge like you would
expect from games like Max Payne and Return to Castle Wolfenstein,
but there is a reason behind this as I also mentioned earlier.
As I also mentioned earlier, there is a bug in 16-bit where
the shadows start looking blocky transparent black textures
overlapping. There are also a lot of facial models, and
although they are blocky - they still have an amazing amount
of texture detail, the facial expressions is visible and
they indeed look quite realistic.
Last but not the least, the outdoor scenes. They
are simply huge. Really speaking it should be dubbed
that the scenes are actually a "scene" because
the campaign game runs off one huge map. The amazing
detail paid to the game is quite fascinating, especially
the varying textures used on the ground.
Audio: I can't really comment here because
I don't have really have acoustic ears like some of
you out there have, maybe I just can't tell a difference
between 96Kbps WMA and a normal CD track. Still, the
music in the games plays during the crucial events
of the game and the music itself is pretty good as
a whole. But the real kick comes in is that actual
sound effects. The explosions, the sound of a gun
shooting from a distance, the guy behind you talking
to the squad leader about the war and many more. They're
are all there and they sound magnificent. Although
the cut scenes have good voice acting within the actual
game the leader's orders sound a bit (*cough*) flat.
It just sounds as if he has a low quality Walkman
attached to loud speakers on infinite loops. Nonetheless,
you'll begin to get used to it.
Game Play: This game has a story, a purpose
and a very nicely put together linear plot. One event
follows another over the basis of the past event.
The game has a very aural feeling which sends your
spine tingling after all the action you see. David
Armstrong, in the game is a normal civilized soldier,
as you progress through the game you'll make diary
entries to mark events. You have a freedom of going
wherever you wish just like in a real war, but you
can't do that. Try to do that and you'll get shot
, that's the simple alternative. You'll have to think
tactics to see which enemy you're going to take down
first. Don't see this game as one of those last men
standing bouillabaisse; this game requires thinking
tactically along with other team members. All I can
say is this game is just marvelous.
Value: 50 long hours of game play if you get
everything right the first time is pretty good. But
since you're not perfect and you will make mistakes,
this time scale extends a lot further unless you have
no appreciation of hard earned money and just decide
to cheat and feel all happy about it. Every border
in this world is a potential flashpoint and that's
why there are so many mods out there to do just that.
You can play in some of the world's most brutal conflicts
like Kashmir, East Timor, Middle East, etc. The first
official mod to the game, i.e. Operation Vietnam is
yet to be released. It can be seen that a game of
this genre has a huge longevity. All this plus multiplayer
campaigns (ASDL strongly recommended) and all the
goodies out there give you enough to stay busy until
Bohemia releases the sequel, Operation Flashpoint
2.
Part 7: Conclusion
This is a must have game, no matter what. You should
buy this game unless you appreciate something tad less
ordinary (then you aren't an ordinary person, hehe).
There is so much to be discovered in this game, and
the game is remarkably long to keep you glued. The graphics,
audio, game play and the value this game provides for
your money is good enough. This game earns my personal
editor's choice award.
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