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Operation Flashpoint

 

Operation Flashpoint
Author : Ravish Soni Date : 18th December 2001

Part 4: Hardware Hunger

Alright, admittedly the game doesn’t have the cutting edge graphics that’ll make you drool over your keyboard like those of Max Payne and RTCW. There isn’t a lot of eye candy, but that’s because this game is built with war simulation in mind and the graphics engine made by those fine Czech people at Bohemia Interactive did just that. This graphics engine seems to have shown the greatest amount of landscape scale I’ve ever seen. Everytime you do a mission in the campaign game you are in the same map, just in different locations. The minute details like bump-mapping yadda yadda aren’t there. There is no need for them to be. The surreal use of textures and lighting makes this game look good enough to keep you glued to the monitor with exhaustion. Having such a large-scale graphics engine, the hardware demands aren’t that easy on your computer. My machine, a PIII 800EB, 128MB RAM and GeForce2 GTS 32 MB didn’t take this game as another piece of cake. I tried playing this game at 1152 by 864 at 32-bit colour and jerkiness is all I got. Downgrading the setting to 1024 by 768 at 32 bit made everything look alright. The game was a beauty, not in terms of graphics but the game play marvel. It simply kept me glued. I did however notice a bug at 16-bit colour, the shadows seem to be blocky and they look like transparent black textures one over another.

Other features such as voice effects, music etc. are not bad either. A quality soundcard along with EAX support is recommended with 4 speakers to accompany. As far as I am concerned, those bullets flying back and fro kept my mind spinning, and I was glad to notice that my SB Live and Desktop Theatre DTT2500 (in FourPoint Surround mode) were doing a fine job of nicely recreating the environmental sound.

The minimum hardware requirements are:

Windows 95, 98, ME, 2000
Pentium II 400 CPU
64MB RAM
16 bit DirectX compatible Soundcard
DirectX 8.0 compatible 3D graphics card with 16Mb RAM (or 8mb VooDoo2)
4x CD-ROM
300Mb Hard Drive space (after installation)

Part 5: Playing the game

The game itself is addictive; there is no question about that. It's relatively easy to get into the game. There are two difficulty modes, normal and hard. You have the ability to customize the difficulty level in both cases. As an example, in hard - you may get tougher opposition but by default you don't get pointers on whether the person you are about to shoot is your enemy or squad member. There is an option of turning the pointer on and believe me its useful. This gives the game a longer shelf life and this is further achieved by making limited amounts of saves. This means that you can only restore from beginning of each mission. So can't just reload the game in middle of mission hoping to get the move right at the instance.

Part 6: Game break down

Graphics: The graphics are not the best out there. One of the things that Bohemia Interactive had to keep in mind while making the graphics engine of the game was that this game was supposed to be a simulator and will be rendering many outdoor scenes that means there will be a lot of polygonal overdraw. In order to rectify this, they made an engine with a medium quality graphics engine in order to support those huge outdoor scenes relatively well on older hardware such as on TNT2.
Right out of the box, the game supports 3 graphic modes, namely Glide 3, Direct 3D and Direct 3D with Hardware T&L. I went with the T&L option as my hardware isn't exactly very cutting edge. Having a Creative 3d Blaster GeForce2 GTS, I had an option of using the "Unified" drivers which allowed me to use the Glide mode. Although it worked, the drivers aren't perfected so I began noticing awkward textures after half and hour of play. Like I mentioned before, the graphics aren't cutting edge like you would expect from games like Max Payne and Return to Castle Wolfenstein, but there is a reason behind this as I also mentioned earlier. As I also mentioned earlier, there is a bug in 16-bit where the shadows start looking blocky transparent black textures overlapping. There are also a lot of facial models, and although they are blocky - they still have an amazing amount of texture detail, the facial expressions is visible and they indeed look quite realistic.

Last but not the least, the outdoor scenes. They are simply huge. Really speaking it should be dubbed that the scenes are actually a "scene" because the campaign game runs off one huge map. The amazing detail paid to the game is quite fascinating, especially the varying textures used on the ground.

Audio: I can't really comment here because I don't have really have acoustic ears like some of you out there have, maybe I just can't tell a difference between 96Kbps WMA and a normal CD track. Still, the music in the games plays during the crucial events of the game and the music itself is pretty good as a whole. But the real kick comes in is that actual sound effects. The explosions, the sound of a gun shooting from a distance, the guy behind you talking to the squad leader about the war and many more. They're are all there and they sound magnificent. Although the cut scenes have good voice acting within the actual game the leader's orders sound a bit (*cough*) flat. It just sounds as if he has a low quality Walkman attached to loud speakers on infinite loops. Nonetheless, you'll begin to get used to it.

Game Play: This game has a story, a purpose and a very nicely put together linear plot. One event follows another over the basis of the past event. The game has a very aural feeling which sends your spine tingling after all the action you see. David Armstrong, in the game is a normal civilized soldier, as you progress through the game you'll make diary entries to mark events. You have a freedom of going wherever you wish just like in a real war, but you can't do that. Try to do that and you'll get shot , that's the simple alternative. You'll have to think tactics to see which enemy you're going to take down first. Don't see this game as one of those last men standing bouillabaisse; this game requires thinking tactically along with other team members. All I can say is this game is just marvelous.

Value: 50 long hours of game play if you get everything right the first time is pretty good. But since you're not perfect and you will make mistakes, this time scale extends a lot further unless you have no appreciation of hard earned money and just decide to cheat and feel all happy about it. Every border in this world is a potential flashpoint and that's why there are so many mods out there to do just that. You can play in some of the world's most brutal conflicts like Kashmir, East Timor, Middle East, etc. The first official mod to the game, i.e. Operation Vietnam is yet to be released. It can be seen that a game of this genre has a huge longevity. All this plus multiplayer campaigns (ASDL strongly recommended) and all the goodies out there give you enough to stay busy until Bohemia releases the sequel, Operation Flashpoint 2.

Part 7: Conclusion

This is a must have game, no matter what. You should buy this game unless you appreciate something tad less ordinary (then you aren't an ordinary person, hehe). There is so much to be discovered in this game, and the game is remarkably long to keep you glued. The graphics, audio, game play and the value this game provides for your money is good enough. This game earns my personal editor's choice award.

93 out of 100