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GeForce4 Quick Reference Guide

Basic Quick Reference Specs for the GeForce 4

Graphics Card Core Frequency Memory Frequency

Memory Speed

Memory Size/Type Memory Bus Width Theoretical Max Fillrate Mpixels/sec Memory Bandwidth RRP
GeForce4 Ti4600
300MHz
650MHz
2.8ns
128MB DDR SDRAM
128
1200
10.4 GB/sec
$399
GeForce4 Ti4400
275MHz
550MHz
3.0ns
128MB DDR SDRAM
128
1100
8.8 GB/sec
$299
GeForce4 MX 460
300MHz
550MHz
3.6ns
64MB DDR SDRAM
128
600
8.8 GB/sec
$179
GeForce4 MX 440
270MHz
400MHz
5.0ns
64MB DDR SDRAM
128
540
6.4 GB/sec
$149
GeForce4 MX 420
250MHz
166MHz
5.0ns (SDR)
64MB SDR SDRAM
64
500
2.7 GB/sec
$99
GeForce4 440 Go
250MHz
500MHz
-
DDR SDRAM
128
500
8.0 GB/sec
-
GeForce4 420 Go
200MHz
400
-
DDR SDRAM
64
400
3.2 GB/sec
-

 

 

SPECIFICATIONS/PERFORMANCE
GEFORCE4 Ti 4600
GEFORCE4 Ti 4400
FILL RATE (AA SAMPLE/SEC.)
4.8 BILLION
4.4 BILLION
TRIANGLES/SEC.
86 MILLION/SEC.
79 MILLION/SEC.
MEMORY BANDWIDTH
10.4GB/SEC.
8.8GB/SEC.
MAX MEMORY
128MB
128MB

 

SPECIFICATIONS/PERFORMANCE
GEFORCE4 MX 460
GEFORCE4 MX 440
GEFORCE4 MX 420
FILL RATE (AA SAMPLE/SEC.)
1.2 BILLION
1.1 BILLION
1 BILLION
TRIANGLES/SEC.
38 MILLION
34 MILLION
31 MILLION
MEMORY BANDWIDTH
8.8GB/SEC.
6.4GB/SEC.
2.7GB/SEC.
MAX MEMORY
64MB
64MB
64MB

 

 

The GeForce 4 Ti series :

• nfiniteFX II Engine for full programmability
° Dual programmable Vertex Shaders
° Procedural deformations
° Programmable matrix palette skinning
° Real-time hair and fur shading
° Keyframe animation interpolation
° Morphing
° Fog effects: Radial, Elevation,
Non-linear
° Lens effects: Fish eye, Wide angle, Fresnel effects, Water refraction
° Programmable Pixel Shaders
- Phong-style lighting for per-pixel accuracy
- Dot3 bump mapping
- Anisotropic lighting
- Environmental bump mapping (EMBM)
- Procedural textures
- Per-pixel reflections
• Accuview—high-resolution antialiasing
° Accuview technology delivers highest performance and no-penalty Quincunx AA quality
° Advanced technology ensures rock-solid compatibility with all applications
° New sub pixel sample locations provide
improved AA quality
° High quality 4XS mode for incredible image quality
• nView display technology
° nView delivers the maximum flexibility and control in display options
° nView allows for one card to drive multiple displays of any type (Analog, Digital, TV)
° Allows for multiple configurations of CRTs and digital flat panels
° Multi-desktop integration

° Advanced window management
° Individual application control
• Lightspeed Memory Architecture II engine for unmatched performance
° Four independent memory controllers
° Lossless Z-compression
° Z-occlusion culling
° Fast Z-clear
° Auto-precharge
• Shadow Buffers
• Integrated hardware lighting engine

• DirectX® and S3TC® texture compression
• Dual cube environment mapping capability
° Reflection maps
° Accurate, real-time environment
reflections
• Hardware accelerated real-time shadows
• True, reflective bump mapping
° Z-correct bump mapping
° Phong-style lighting effects on bump maps with reflections
• High-performance 2D rendering engine
° Optimized for 32-, 24-, 16-, 15- and 8bpp modes
° True-color hardware cursor with alpha
° Multi-buffering (double, triple or quad) for smooth animation and video playback
• High-quality HDTV/DVD playback
• High-definition video processor (HDVP) for
full-screen, full-frame video playback of
HDTV and DVD content

° Independent hardware color controls for
video overlay
° Hardware color-space conversion
(YUV 4:2:2 and 4:2:0)
° Motion compensation

° 5-tap horizontal by 3-tap vertical
filtering
° 8:1 up/down scaling
° Per-pixel color keying
° Multiple video windows supported for CSC and filtering
° DVD sub-picture alpha-blended
° Motion adaptive deinterlacing
compositing
• Operating systems
° Windows® XP
° Windows 2000
° Windows Me
° Windows NT® (all)
° Windows 98, Windows 95
° Linux compatible
° Mac® OS compatible
• API support
° Complete DirectX® support, including
DirectX 8.1
° Full OpenGL® 1.3 support

 


COMPATIBILITY


• NVIDIA Unified Driver Architecture (UDA)
• Fully compliant professional OpenGL 1.3
API with NVIDIA extensions, on all Linux
and Windows operating systems
• WHQL-certified for Windows XP, Windows
Me, Windows 2000, Windows NT, and
Windows 98
• Complete Linux XFree86 drivers
• MAC 9/X OS support

 

The GeForce 4 MX series :

• nView display technology
° nView delivers the maximum flexibility and control in display options
° Allows for multiple configurations of CRTs and digital flat panels
° Multi-desktop integration
° Advanced window management
° Individual application control
• Lightspeed Memory Architecture (LMA) II
technology radically boosts memory efficiency
° 128-bit DDR
° Z-occlusion culling
° Fast Z-clear
° MX memory crossbar architecture
° Auto precharge
Accuview—high-resolution antialiasing
° Accuview technology delivers highest
performance and no-penalty Quincunx
AA quality
° Dedicated multisample Accuview
hardware ensures rock-solid
compatibility
° New sub pixel sample locations provide improved AA quality
° High quality 4XS mode for incredible image quality
• Integrated hardware transform and lighting engines
° 256-bit graphics engine
° 4 texture-mapped, filtered, lit texels per clock cycle

° 32-bit color, Z/stencil buffering
° Advanced per-pixel lighting, texturing, and shading
° Cube environment mapping
° DirectX® and S3 texture compression
• NVIDIA Shading Rasterizer (NSR)
• High performance 256-bit 2D rendering engine

° Optimized for 32-, 24-, 16-, 15-, and 8bpp modes
° True color hardware cursor with alpha
° Multibuffering (double, triple, quad)
for smooth animation and video
playback
• Video Processing Engine (VPE) delivers the highest quality video and mulimedia capabilities
° Integrated TV encoder at 1024x768 resolution
° Integrated full hardware MPEG-2 decoder
° Motion compensation and IDCT
° HDTV ready
° Independent hardware color controls
for video overlays
° Hardware color space conversion (YUV 4:2:2 and 4:2:0)
° 5-tap horizontal and 3-tap vertical filtering
° 8:1 up/down scaling
° Per pixel color keying
° DVD sub-picture alpha-blended
compositing

• Operating Systems
° Windows® XP
° Windows 2000
° Windows Me
° Windows NT® (all)
° Windows 98, Windows 95
° Linux compatible
° Mac® OS compatible


• API support
° Complete DirectX® support, including DirectX 8.1
° Full OpenGL® 1.3 support
COMPATIBILITY
• NVIDIA Unified Driver Architecture (UDA)
• Fully compliant professional OpenGL 1.3 API with NVIDIA extensions, on all Linux and Windows operating systems
• WHQL-certified for Windows XP, Windows Me, Windows 2000, Windows NT, and Windows 98

The GeForce 4 GPU - Ti Series (NV25):


The GeForce 4 GPU - MX Series (NV17):

 

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