Links :

   site sponsors       

 

    NVIDIA GeForceFX 5900 Ultra (Reference)

Product :

GeForce FX 5900 Ultra

Manufacturer :

NVIDIA

Reviewed by :

Wayne Brooker

Price :

N/A

Date :

June 13th, 2003.

 

   Page No:   14
              Move to Page :   

 
 

 

Run using ToMMTi-Systems revised PS2.0 shader code. These new shaders will be made available at http://www.tommti-systems.com from June 25th. In the words of author Thomas Bruckschlegel these 2.0 and 2.0 partial precision shaders deliver the same image as the old ones, but they have some shuffled instructions, which makes them invisible for current driver optimisations. Unlike in the review, these were run using DX8 Mip Filter Reflections due to some apparent problems with DX9 Mip Filter Reflections as reported by ToMMTi.

Function
FX 5800U

 

FX 5800U
PP

Radeon 9700 Pro
Radeon 9700 Pro-PP
shaders:
Fixed Function - Gouraud Shading
Fixed Function - Gouraud Shading
34.46 fps
34.38 fps
210.37 fps
209.06 fps
shaders:
Fixed Function - Diffuse Texture Mapping
Fixed Function - Diffuse Texture Mapping
34.41 fps
34.34 fps
210.58 fps
208.39 fps
shaders:
Fixed Function - Diffuse Bump Mapping
Fixed Function - Diffuse Bump Mapping
32.59 fps
32.51 fps
175.02 fps
175.02 fps
shaders:
PS 2.0 - Diffuse Bump Mapping
PS 2.0 - Diffuse Bump Mapping
25.56 fps
25.45 fps
168.45 fps
168.16 fps
shaders:
PS 2.0 - Diffuse Bump Mapping
PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
23.26 fps
23.27 fps
157.77 fps
157.84 fps
shaders:
PS 2.0 - Bumped Diffuse + Specular
PS 2.0 - Diffuse Bump Mapping
25.88 fps
25.92 fps
179.16 fps
179.40 fps
shaders:
PS 2.0 - Bumped Diffuse + Specular
PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
24.15 fps
24.16 fps
173.39 fps
173.28 fps
shaders:
PS 2.0 - Bumped Diffuse and Specular Lighting with per pixel Specular Exponent
PS 2.0 - Diffuse Bump Mapping
25.85 fps
25.99 fps
189.39 fps
189.08 fps
shaders:
PS 2.0 - Bumped Diffuse and Specular Lighting with per pixel Specular Exponent
PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
24.16 fps
23.97 fps
181.29 fps
181.07 fps
shaders:
PS 2.0 - Per Pixel Anisotropic Lighting
PS 2.0 - Diffuse Bump Mapping
26.53 fps
26.50 fps
204.74 fps
204.17 fps
shaders:
PS 2.0 - Per Pixel Anisotropic Lighting
PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
24.70 fps
24.58 fps
197.86 fps
197.81 fps
shaders:
PS 2.0 - Per Pixel Bumped Anisotropic Lighting plus Diffuse
PS 2.0 - Diffuse Bump Mapping
25.11 fps
24.91 fps
175.58 fps
175.99 fps
shaders:
PS 2.0 - Per Pixel Bumped Anisotropic Lighting plus Diffuse
PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
23.42 fps
23.41 fps
170.09 fps
169.88 fps
shaders:
PS 2.0 - Cubic Environment Bumped Reflections
PS 2.0 - Diffuse Bump Mapping
25.57 fps
25.57 fps
154.71 fps
154.31 fps
shaders:
PS 2.0 - Cubic Environment Bumped Reflections
PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
23.91 fps
23.88 fps
152.21 fps
152.14 fps
shaders:
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections
PS 2.0 - Diffuse Bump Mapping
24.19 fps
24.19 fps
126.50 fps
125.73 fps
shaders:
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections
PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
22.76 fps
22.59 fps
121.23 fps
121.26 fps
shaders:
PS 2.0 - Ghost Shader
PS 2.0 - Diffuse Bump Mapping
22.77 fps
22.64 fps
140.63 fps
140.45 fps
shaders:
PS 2.0 - Ghost Shader
PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
21.08 fps
21.05 fps
133.77 fps
133.67 fps
shaders:
PS 2.0 - Cubic Environment Bumped Diffuse and Tinted Reflections with per pixel Fresnel Term
PS 2.0 - Diffuse Bump Mapping
23.90 fps
23.81 fps
155.58 fps
155.59 fps
shaders:
PS 2.0 - Cubic Environment Bumped Diffuse and Tinted Reflections with per pixel Fresnel Term
PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
22.42 fps
22.43 fps
152.03 fps
152.08 fps
shaders:
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections
PS 2.0 - Diffuse Bump Mapping
24.20 fps
24.22 fps
156.76 fps
157.23 fps
shaders:
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections
PS 2.0 - Bumped Diffuse Lighting with per pixel intensity falloff
22.71 fps
22.77 fps
151.31 fps
151.40 fps
shaders:
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping
17.58 fps
17.63 fps
83.13 fps
82.87 fps
shaders:
PS 2.0 - 2 Spot Lights
PS 2.0 - 2 Spot Lights
15.90 fps
15.59 fps
66.58 fps
66.60 fps
shaders:
PS 2.0 - Cubic Environment Bumped Diffuse and Independently Colored Reflections
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping
17.53 fps
17.55 fps
86.20 fps
86.03 fps
shaders:
PS 2.0 - Cubic Environment Diffuse Light and Tinted Refractions
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping
17.88 fps
18.01 fps
92.28 fps
92.05 fps

 

 

 


Home

Website is designed by Mohsin Ali. All graphics is (C) Shapps Technologies 2001-2002.