|
Function
|
FX
5800U
|
|
Radeon
9700 Pro
|
Radeon
9700 Pro-PP
|
shaders:
Fixed Function - Gouraud Shading
Fixed Function - Gouraud Shading |
34.46
fps
|
34.38
fps
|
210.37
fps
|
209.06
fps
|
shaders:
Fixed Function - Diffuse Texture Mapping
Fixed Function - Diffuse Texture Mapping
|
34.41
fps
|
34.34
fps
|
210.58
fps
|
208.39
fps
|
shaders:
Fixed Function - Diffuse Bump Mapping
Fixed Function - Diffuse Bump Mapping |
32.59
fps
|
32.51
fps
|
175.02
fps
|
175.02
fps
|
shaders:
PS 2.0 - Diffuse Bump Mapping
PS 2.0 - Diffuse Bump Mapping |
25.56
fps
|
25.45
fps
|
168.45
fps
|
168.16
fps
|
shaders:
PS 2.0 - Diffuse Bump Mapping
PS 2.0 - Bumped Diffuse Lighting with per pixel
intensity falloff
|
23.26
fps
|
23.27
fps
|
157.77
fps
|
157.84
fps
|
shaders:
PS 2.0 - Bumped Diffuse + Specular
PS 2.0 - Diffuse Bump Mapping
|
25.88
fps
|
25.92
fps
|
179.16
fps
|
179.40
fps
|
shaders:
PS 2.0 - Bumped Diffuse + Specular
PS 2.0 - Bumped Diffuse Lighting with per pixel
intensity falloff
|
24.15
fps
|
24.16
fps
|
173.39
fps
|
173.28
fps
|
shaders:
PS 2.0 - Bumped Diffuse and Specular Lighting
with per pixel Specular Exponent
PS 2.0 - Diffuse Bump Mapping
|
25.85
fps
|
25.99
fps
|
189.39
fps
|
189.08
fps
|
shaders:
PS 2.0 - Bumped Diffuse and Specular Lighting
with per pixel Specular Exponent
PS 2.0 - Bumped Diffuse Lighting with per pixel
intensity falloff
|
24.16
fps
|
23.97
fps
|
181.29
fps
|
181.07
fps
|
shaders:
PS 2.0 - Per Pixel Anisotropic Lighting
PS 2.0 - Diffuse Bump Mapping
|
26.53
fps
|
26.50
fps
|
204.74
fps
|
204.17
fps
|
shaders:
PS 2.0 - Per Pixel Anisotropic Lighting
PS 2.0 - Bumped Diffuse Lighting with per pixel
intensity falloff |
24.70
fps
|
24.58
fps
|
197.86
fps
|
197.81
fps
|
shaders:
PS 2.0 - Per Pixel Bumped Anisotropic Lighting
plus Diffuse
PS 2.0 - Diffuse Bump Mapping
|
25.11
fps
|
24.91
fps
|
175.58
fps
|
175.99
fps
|
shaders:
PS 2.0 - Per Pixel Bumped Anisotropic Lighting
plus Diffuse
PS 2.0 - Bumped Diffuse Lighting with per pixel
intensity falloff
|
23.42
fps
|
23.41
fps
|
170.09
fps
|
169.88
fps
|
shaders:
PS 2.0 - Cubic Environment Bumped Reflections
PS 2.0 - Diffuse Bump Mapping
|
25.57
fps
|
25.57
fps
|
154.71
fps
|
154.31
fps
|
shaders:
PS 2.0 - Cubic Environment Bumped Reflections
PS 2.0 - Bumped Diffuse Lighting with per pixel
intensity falloff
|
23.91
fps
|
23.88
fps
|
152.21
fps
|
152.14
fps
|
shaders:
PS 2.0 - Cubic Environment Bumped Diffuse and
Independently Colored Reflections
PS 2.0 - Diffuse Bump Mapping
|
24.19
fps
|
24.19
fps
|
126.50
fps
|
125.73
fps
|
shaders:
PS 2.0 - Cubic Environment Bumped Diffuse and
Independently Colored Reflections
PS 2.0 - Bumped Diffuse Lighting with per pixel
intensity falloff
|
22.76
fps
|
22.59
fps
|
121.23
fps
|
121.26
fps
|
shaders:
PS 2.0 - Ghost Shader
PS 2.0 - Diffuse Bump Mapping
|
22.77
fps
|
22.64
fps
|
140.63
fps
|
140.45
fps
|
shaders:
PS 2.0 - Ghost Shader
PS 2.0 - Bumped Diffuse Lighting with per pixel
intensity falloff
|
21.08
fps
|
21.05
fps
|
133.77
fps
|
133.67
fps
|
shaders:
PS 2.0 - Cubic Environment Bumped Diffuse and
Tinted Reflections with per pixel Fresnel Term
PS 2.0 - Diffuse Bump Mapping
|
23.90
fps
|
23.81
fps
|
155.58
fps
|
155.59
fps
|
shaders:
PS 2.0 - Cubic Environment Bumped Diffuse and
Tinted Reflections with per pixel Fresnel Term
PS 2.0 - Bumped Diffuse Lighting with per pixel
intensity falloff
|
22.42
fps
|
22.43
fps
|
152.03
fps
|
152.08
fps
|
shaders:
PS 2.0 - Cubic Environment Bumped Diffuse and
Independently Colored Reflections
PS 2.0 - Diffuse Bump Mapping
|
24.20
fps
|
24.22
fps
|
156.76
fps
|
157.23
fps
|
shaders:
PS 2.0 - Cubic Environment Bumped Diffuse and
Independently Colored Reflections
PS 2.0 - Bumped Diffuse Lighting with per pixel
intensity falloff
|
22.71
fps
|
22.77
fps
|
151.31
fps
|
151.40
fps
|
shaders:
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping
|
17.58
fps
|
17.63
fps
|
83.13
fps
|
82.87
fps
|
shaders:
PS 2.0 - 2 Spot Lights
PS 2.0 - 2 Spot Lights
|
15.90
fps
|
15.59
fps
|
66.58
fps
|
66.60
fps
|
shaders:
PS 2.0 - Cubic Environment Bumped Diffuse and
Independently Colored Reflections
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping
|
17.53
fps
|
17.55
fps
|
86.20
fps
|
86.03
fps
|
shaders:
PS 2.0 - Cubic Environment Diffuse Light and
Tinted Refractions
PS 2.0 - 4 Lights/Pass Diffuse Bump Mapping
|
17.88
fps
|
18.01
fps
|
92.28
fps
|
92.05
fps
|