
Style
over substance, gaming disappointment or high flying shooter
that was more than worth the wait? Martyn
adopts his best 'tough guy' pose and prepares to enter the
fast-paced, gun blasting and down right violent world of Remedy's
Max Payne.
'Cover
me boys; I'm going in!'
Part
One: Pertaining to the hype.
I
feel I would be remiss if I didn't start by addressing the
gigantic hype that surrounds this game at it's merest mention.
I, generally, feel that within the gaming industry, hyped
and glamorized products can mean really bad things for the
game and thus your whole experience with it. It was very worrying
indeed to see this game on the cover of many magazines both
in the UK and stateside, the same magazines that insist in
brandishing sensationalist headlines like '..the pc game's
market savior' or '...the best game EVER!' I've no need to
point out to you the extreme disappointment upon rushing your
new purchase home (after it achieved a sky high percentage
in said magazines), firing up your turbo charged PC and installing
the game only to find in under thirty minutes you've achieved
new levels of frustration and / or boredom! (Any one for a
game of B&W!) With Remedy keeping their card's close to
their chests for around four years now, what can we expect
from Max Payne? The prognosis looks grim; but wait! Read on
my friends.
If
you digest nothing more in this review, please, understand
this; Max Payne is different! Oh so very different!
Lets move on as this is one reviewer who is certainly not
experiencing any 'payne' with this gem.
Part
Two: Introduction & Background.
The
game begins with a brief and semi-interactive insight to Max's
past. This dark introduction into Max's version of New York
sets the tone nicely for the game. You also get a glimpse
at the other little intricacies within Max Payne, primarily
the graphic novel story boards. These semi-illustrated story
boards provide links between the scenes and form an essential
narrative technique, shared in part with the gravely voice
over from Max himself.
The
basic story to Max runs like this: Max was, and in many ways
still is, a cop. Two years previously, Max's wife and child
are murdered viciously by New York junkies. Following his
tragic loss he moves to the DEA to hunt down the creators
of the drug whom his families assailants were hooked on. He
gets close, to close for the liking of some and is framed
for murder by a corrupt partner. Thus the trail of justice
and revenge begins. Sound familiar? Part of Max's charm is
it's none to subtle wink in the direction of just about any
mindless action movie you have ever watched. Lets remember
no one promised this would be mentally taxing! What we do
have already though is non stop action with a welcome injection
of dark humour. Max starts the game by agreeing to meet one
of his trusted friends at the tube station. It's from here
on, as you can no doubt imagine, that the real 'fun' begins.
Part
Three:The Main Attraction? Bullet-time.
If
you are reading this review then I would hypothesize that
most of you have at least heard a little about this innovative
feature. I would also suggest that more of you than not have
seen the movie 'The Matrix'! Do you remember the amazing cinematography
involving the slowing down and almost rotational like aspect
of time? Remember the bullets rippling the air as Neyo dived
in slow motion to avoid the oncoming onslaught? That's all
now possible to access. Max can effectively slow down time
yet still target enemies extremely effectively. No explanation
is offered for how Max is able to use such techniques but
we could suggest it's actually his memory recalling what has
happened. (Remember the game is set in the past with Max guiding
himself though how he got to this point of no return.) This
effect and control mechanism is executed at a level of near
perfection! I remember watching various game demos prior to
this games release and wondering how I was going to be able
to pull of those commands on my humble keyboard and mouse,
I needn't of worried at all. There are several 'bullet-time'
options available to Max. You can initiate standard bullet-time
which basically allows you to slow down the action and effectively
dodge bullets while still shooting the enemy. The effects
are spectacular as bullets flash past your head and guns eject
every single cartridge and muzzle flash. Secondly Max can
use a bullet-time combo, this allows the action to be slowed
down as before but Max makes an incredible diving leap. As
the action is so slowed he can also twist and fire at multiple
enemies on a single leap. It's a very new and rewarding gaming
experience to be able to pick of the 'badguys' with such unerring
precision. A truly great feature made all the better by it's
simple yet amazingly affective implementation. Suffice to
say bullet-time(or Max Payne for that matter) will not disappoint
you at all.
Screen
Shots Part One (click on thumbnail for the larger
image)

'Max Payne'
- Page Two