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ASUS Extreme Radeon X600 Pro Review


Product
Bluetooth USB Adapter
Date
11th July 2005
Manufacured By
Supplied By
Price
€ 99,- / $157,- / ₤ 95,-
Author

 

 

Benchmarking:::…

It’s time to put the card through it paces and see what it’s made of.

 

Test Machine

OS

Microsoft® Windows® XP Pro (SP2) / Windows XP Pro x64 (dual booting)

Processor

AMD Athlon 64 3000+

Mainboard

Asus A8N-SLi

Memory

1.0GB DDR SDRAM 400MHz

Hard drive

300GB (7,200 rpm) Maxtor SATA Hard Drive

Optical drives

LG GSA-4163B

NIC

Integrated NVIDIA 10/100/1000 Gigabit

Sound

NVIDIA Soundstorm (AC97 Audio)

Peripherals

2x 16x PCI Express, 2x 1x PCI Express, 3 PCI slots, 10 USB 2.0 ports, Serial Port/PS2 Adapter

Video Drivers

5.6 Catalyst

 

Test settings

I used Benchemall 2.648 to test all the software suites/games.

All suites/games were left at default, for most of the games that meant maximum details on various resolutions.

Shadermark and Glviewer can’t be tested by Benchemall and were done manually, set at default values.

 

3DMark05

This is Futuremark’s latest benchmark. Let’s see how it does.

 

VideoCard

Asus X600

Asus X600

Dell X300

OS

Windows XP x64

Windows XP

Windows XP

Resolution

800x600

800x600

800x600

GT1 - Return To Proxycon (FPS)

9,34

9.12

5.56

GT2 - Firefly Forest (FPS)

5.88

4.91

3.72

GT3 - Canyon Flight (FPS)

10.07

9.82

5.39

Total (3DMarks)

2052

1902

1203

 

VideoCard

Asus X600

Asus X600

Dell X300

OS

Windows XP x64

Windows XP

Windows XP

Resolution

1024x768

1024x768

1024x768

GT1 - Return To Proxycon (FPS)

7.40

7.25

4.24

GT2 - Firefly Forest (FPS)

4.96

4.01

3.26

GT3 - Canyon Flight (FPS)

8.39

8.22

4.19

Total (3DMarks)

1688

1551

968

 

VideoCard

Asus X600

Asus X600

Dell X300

OS

Windows XP x64

Windows XP

Windows XP

Resolution

1280x1024

1280x1024

1280x1024

GT1 - Return To Proxycon (FPS)

5.48

5.44

3.02

GT2 - Firefly Forest (FPS)

3.71

2.84

2.21

GT3 - Canyon Flight (FPS)

6.40

6.32

2.93

Total (3DMarks)

1267

1151

674


ShaderMark v2.1 (build 130)

Tommti systems released this benchmark. It primarily tests the pixel shaders.

 

VideoCard

Asus X600

Asus X600

Dell X300

OS

Windows XP x64

Windows XP

Windows XP

shader 1 (Per Pixel Diffuse Lighting - ps_2_0)

214 fps

215 fps

144 fps

shader 2 (Per Pixel Directional Light Shader (Phong) - ps_2_0)

151 fps

151 fps

109 fps

shader 3 (Per Pixel Point Light Shader (Phong) - ps_2_0)

151 fps

151 fps

109 fps

shader 4 (Per Pixel Spot Light Shader (Phong) - ps_2_0)

124 fps

124 fps

92 fps

shader 5 (Per Pixel Anisotropic Lighting - ps_2_0)

151 fps

151 fps

108 fps

shader 6 (Per Pixel Fresnel Reflections - ps_2_0)

139 fps

139 fps

85 fps

shader 7 (Per Pixel Car Surface Shader - ps_2_0)

89 fps

90 fps

51 fps

shader 8 (Per Pixel Environment Mapping - ps_2_0)

315 fps

325 fps

178 fps

shader 9 (Per Pixel Environment Bump Mapping - ps_2_0)

196 fps

207 fps

95 fps

shader 10 (Per Pixel Bump Mapping - ps_2_0)

148 fps

149 fps

84 fps

shader 11 (Per Pixel Shadowed Bump Mapping - ps_2_0)

46 fps

55 fps

29 fps

shader 12 (Per Pixel Veined Marble Shader - ps_2_0)

76 fps

77 fps

24 fps

shader 13 (Per Pixel Wood Shader - ps_2_0)

79 fps

80 fps

34 fps

shader 14 (Per Pixel Tile Shader - ps_2_0)

60 fps

60 fps

41 fps

shader 15 (Per Pixel Refraction and Reflection Shader with Phong Lighting - ps_2_0)

69 fps

75 fps

28 fps

shader 16 (Per Pixel BRDF-Phong/Anisotropic Lighting - ps_2_0)

92 fps

94 fps

49 fps

performance impact of heavy alpha blending

shader 17 (Fur Shader With Anisotropic Lighting - ps_2_0)

10 fps

9 fps

7 fps

performance impact of multiple shaders switches

 

 

 

shader 18 (Combination Effect - ps_2_0)

28 fps

28 fps

14 fps

performance impact of z-reject

shader 19 (Combination Effect - ps_2_0)

22 fps

22 fps

12 fps

performance impact of dynamic flow control

shader 21 (not supported)

n/a

n/a

n/a

shader 22 (not supported)

n/a

n/a

n/a

performance impact of floating point filtering

shader 22 ( High Dynamic Range Shader - low quality version without filtering - ps_2_0)

45 fps

45 fps

33 fps

shader 24 (not supported)

n/a

n/a

n/a

shader 25 (not supported)

n/a

n/a

n/a

performance impact of multiple render targets

shader 25 (Per Pixel Edge Detection And Hatching Shader using 1 RT and 2 Passes - ps_2_0)

27 fps

27 fps

20 fps

shader 26 (Per Pixel Edge Detection And Hatching Shader using 2 RTs and 1 Pass - ps_2_0)

26 fps

26 fps

18 fps

 

The difference between Windows XP x64 and Windows XP is hardly noticeable, but it outpaces the X300 without breaking a sweat.

 
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