VideoCard |
Asus X600 |
Asus X600 |
Dell X300 |
OS |
Windows XP x64 |
Windows XP |
Windows XP |
shader 1 (Per Pixel Diffuse Lighting - ps_2_0) |
214 fps |
215 fps |
144 fps |
shader 2 (Per Pixel Directional Light Shader (Phong) - ps_2_0) |
151 fps |
151 fps |
109 fps |
shader 3 (Per Pixel Point Light Shader (Phong) - ps_2_0) |
151 fps |
151 fps |
109 fps |
shader 4 (Per Pixel Spot Light Shader (Phong) - ps_2_0) |
124 fps |
124 fps |
92 fps |
shader 5 (Per Pixel Anisotropic Lighting - ps_2_0) |
151 fps |
151 fps |
108 fps |
shader 6 (Per Pixel Fresnel Reflections - ps_2_0) |
139 fps |
139 fps |
85 fps |
shader 7 (Per Pixel Car Surface Shader - ps_2_0) |
89 fps |
90 fps |
51 fps |
shader 8 (Per Pixel Environment Mapping - ps_2_0) |
315 fps |
325 fps |
178 fps |
shader 9 (Per Pixel Environment Bump Mapping - ps_2_0) |
196 fps |
207 fps |
95 fps |
shader 10 (Per Pixel Bump Mapping - ps_2_0) |
148 fps |
149 fps |
84 fps |
shader 11 (Per Pixel Shadowed Bump Mapping - ps_2_0) |
46 fps |
55 fps |
29 fps |
shader 12 (Per Pixel Veined Marble Shader - ps_2_0) |
76 fps |
77 fps |
24 fps |
shader 13 (Per Pixel Wood Shader - ps_2_0) |
79 fps |
80 fps |
34 fps |
shader 14 (Per Pixel Tile Shader - ps_2_0) |
60 fps |
60 fps |
41 fps |
shader 15 (Per Pixel Refraction and Reflection Shader with Phong Lighting - ps_2_0) |
69 fps |
75 fps |
28 fps |
shader 16 (Per Pixel BRDF-Phong/Anisotropic Lighting - ps_2_0) |
92 fps |
94 fps |
49 fps |
performance impact of heavy alpha blending |
shader 17 (Fur Shader With Anisotropic Lighting - ps_2_0) |
10 fps |
9 fps |
7 fps |
performance impact of multiple shaders switches |
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shader 18 (Combination Effect - ps_2_0) |
28 fps |
28 fps |
14 fps |
performance impact of z-reject |
shader 19 (Combination Effect - ps_2_0) |
22 fps |
22 fps |
12 fps |
performance impact of dynamic flow control |
shader 21 (not supported) |
n/a |
n/a |
n/a |
shader 22 (not supported) |
n/a |
n/a |
n/a |
performance impact of floating point filtering |
shader 22 ( High Dynamic Range Shader - low quality version without filtering - ps_2_0) |
45 fps |
45 fps |
33 fps |
shader 24 (not supported) |
n/a |
n/a |
n/a |
shader 25 (not supported) |
n/a |
n/a |
n/a |
performance impact of multiple render targets |
shader 25 (Per Pixel Edge Detection And Hatching Shader using 1 RT and 2 Passes - ps_2_0) |
27 fps |
27 fps |
20 fps |
shader 26 (Per Pixel Edge Detection And Hatching Shader using 2 RTs and 1 Pass - ps_2_0) |
26 fps |
26 fps |
18 fps |