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Connect3D Radeon X800XT Platinum Edition


Product
Connect3D Radeon X800 XT PE
Date
18th August 2004
Manufacured By
Supplied By
Price
Author

 

Test System Setup:::...

Epox 8RDA3G (nForce2 Ultra400) (Kindly supplied by Epox)
2x256MB Corsair (TWINX3200LL) Memory (Kindly Supplied By Corsair)
AMD AthlonXP 3200+ (Kindly Supplied By AMD)
WD80JB 80GB Hard Drive (Kindly Supplied By Western Digital)
Windows XP Pro + SP1 _ DirectX 9.0b
ATi CATALYST 4.7 drivers
Crucial Radeon X800 Pro (Kindly Supplied By Crucial)

 

The following driver settings were used unless otherwise stated

 

 

Mipmap detail level is set to "Quality" at all times. Antialiasing was set to normal and not Temporal unless otherwise stated. This applies to both OpenGL and Direct3D.

 

Far Cry v1.1:::...

If you want the marketing speak it goes like this - "The meticulously designed next-generation CryEngine pushes the threshold of action gaming with proprietary Polybump™ mapping, advanced environment physics, destructible terrain, dynamic lighting, motion-captured animation, and total surround sound."

If you want my personal thoughts, this is a true visual tour-de-force with challenging game play, incredible physics, highly detailed environments and simply stunning graphics. In many, many ways this is the new standard against which others will be judged.

I'm using the v1.1 patch currently due to the v1.2 patch having been officially withdrawn at the time of this review.

While the Pro card scales with resolution we can clearly see that the Platinum is CPU limited right across the three test resolutions. It's almost a nice bonus to feel that the game performance will benefit to such an extent when the CPU next gets upgraded.

 

And to see the full range of performance figures, here's how the two cards shape up with various resolutions and level of AA and AF dialed in. I think one of the clearest things to notice here is that Temporal AA does indeed incur a small performance penalty, probably a latency introduced when switching from one sample pattern to the other. That's not so bad considering that 2x Temporal AA is similar in visual quality to 4x normal mode AA but the need to have V-sync enabled certainly restricts its usefulness.

Looking at the lower part of the graph it's surprising to see how little impact is made by increasing levels of anisotropic filtering. Here at least we see less than a single frame per second across the entire range of AA levels.

 

 
Website Design and Graphics Copyright Wayne Brooker 2004
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