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Creative Labs3d Blaster GeForce3 Ti500
Author : Wayne Date : 24th September 2001

3DVelocity would like to thank Creative Labs and especially Rosie Tickner of ProdigyPR for their help and courtesy in providing this graphics card for review.

...Product Creative GF3 Ti500
...Manufacturer Creative Labs
...Supplier Creative
...Price

£332.53 (From Creative)
£289.99 (From Jungle)

 

 

 

 

Introduction :

My relationship with Creative Labs is one that stretches back further than I care to remember. From the SoundBlaster pro back in 1990 to today's Audigy, from the original 3D Blaster back in 1996 to the GeForce3 Titanium 500 I'll be looking at today. Like most long term relationships it has cost me a lot of money and has brought hours of frustration as well as hours of joy. Fortunately the days of 50 polygon scenes and the hours of trial and error to get sounds in your favourite game are gone, yet Creative Labs remain still one the biggest names in multimedia for the PC.

For a while Creative seemed to be backing away from the cut-throat 3D graphics card market, and though they no longer manufacture the cards themselves, there's still something reassuring about the Creative branding that bolsters the product inside the box.

The card I want to look at today is the 3D Blaster GeForce3 Titanium (Ti) 500. Built around NVIDIA's flagship Ti500 GPU which has a claimed capability of 960 billion operations per second and 3.8 billion AA sub-pixel samples per second. Coupled with an impressive 8GB/sec of memory bandwidth this card should push out some serious numbers.

Let's kick off with a look at the specifications :

Architecture Highlights

  • 64MB 500MHz Double Data Rate (DDR) Memory
  • 960 Billion Operations Per Second
  • 35M triangles/sec
  • 8.0 GB/sec Memory Bandwidth
  • 4 anisotropic filtered pixels/clock
  • 3.84 Billion Samples per Second FSAA Fill Rate
  • TV and DVI - Output
  • nfiniteFX Engine for full programmability
  • Lightspeed Memory Architecture for unmatched performance

Specification

  • 256-bit graphics architecture
  • AGP 1X, 2X and 4X support, including Fast Writes and Execute Mode
  • Memory configuration 64MB of DDR Memory @ 500Mhz
  • 240Mhz Core Clock Speed
  • 350Mhz RAMDAC

Programmable Vertex Shaders

  • Procedural deformations
  • Programmable matrix palette skinning
  • Keyframe animation interpolation
  • Morphing
  • Fog effects: Radial, Elevation & Non-linear
  • Lens effects: Fish-eye, Wide-angle, Fresnel effects, & Water refraction

Programmable Pixel Shaders

  • Phong-style lighting for per-pixel accuracy
  • Dot3 bump mapping
  • Environmental bump mapping (EMBM)
  • Procedural textures
  • Per-pixel reflections
  • HRAA - high-resolution antialiasing *Featuring Quincunx AA mode*

Integrated hardware transform engine

Integrated hardware lighting engine

  • 8 lights per rendering pass
  • Any combination of infinite, local, directional or spot
  • Colored lights

DirectX® and S3TC® texture compression

Dual cube environment mapping capability

  • Reflection maps
  • Accurate, real-time environment reflections

Hardware accelerated real-time shadows

True, reflective bump mapping

  • Z-correct bump mapping
  • Phong-style lighting effects on bump maps with reflections

High-performance 2D rendering engine

  • Optimized for 32-, 24-, 16-, 15- and 8bpp modes
  • True-color hardware cursor with alpha
  • Multi-buffering (double, triple or quad) for smooth animation and video playback

High-quality HDTV/DVD playback

  • High-definition video processor (HDVP) for full-screen, full-frame video playback of HDTV and DVD content
  • Independent hardware color controls for video overlay
  • Hardware color-space conversion (YUV 4:2:2 and 4:2:0)
  • Motion compensation
  • 5-tap horizontal by 3-tap vertical filtering
  • 8:1 up/down scaling

PERFORMANCE

  • Per-pixel color keying
  • Multiple video windows supported for CSC and filtering
  • DVD sub-picture alpha-blended compositing

Bundled Software

  • Incoming Forces : Full version
  • E-Racer : 4 track version

Operating systems

  • Windows XP
  • Windows 2000
  • Windows Me
  • Windows NT® (all)
  • Windows 98, Windows 95
  • Linux Compatible

API support

  • OpenGL® 1.3 and lower
  • DirectX 8.1 and lower

COMPATIBILITY

  • NVIDIA Unified Driver Architecture (UDA)
  • Fully-compliant professional OpenGL 1.3 support for all Linux and Windows operating systems
  • WHQL-certified for Windows XP, Windows Me, Windows 2000,
  • Windows NT, and Windows 98

Warranty

  • 3-year limited warranty covering parts and labour

 

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