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Creative
Labs 3d Blaster GeForce3 Ti500
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Author : Wayne
Date : 24th September 2001
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3DVelocity would like to
thank Creative
Labs and especially Rosie Tickner of ProdigyPR for their
help and courtesy in providing this graphics card for review.

Benchmarks :
We've recently updated the test rig which explains
the lack of a comparison here, but I doubt system performance
is far away from that used for the Radeon
8500 Review. We may have lost a few points from the switch
to XP from 98SE, but we also probably regained those points
in the switch from Athlon 1.4 to XP1800+. Here's the setup :
Motherboard : Epox 8KHA+ using Turbo system timings
(not overclocked for this test)
Memory : 256MB Kingmax PC2100 DDR SDRAM
HDD : 40GB ATA-100 5400rpm (FAT32)
CPU : AMD Athlon XP 1800+
Sound : Creative Labs Audigy
Graphics : Creative Labs 3D Blaster GeForce3 Ti500
Driver : Detonator 21.85
If you're puzzled about my using the 21.85 detonators
and not the current 23.11s, it's simply that the 21.85s are
proven performers and seem universally well suited. I'll give
the 23.11s a little longer to show their stuff before using
them for benchmarking.
3DMark 2001 :

The Ti500 blasted its way through the full set
of tests under 3DMark2001. You may notice that these results
seem lower than you might expect from the Radeon 8500 but personally
I don't think there's a helluva lot between them. It was great
to see the Nature test running at full tilt, though this unfortunately
doesn't count towards the final score. I should also point out
that the instances of banding that were visible on the Radeon
during the horizontal scrolling parts of the lobby test were
absent here. I have some doubts about the effectiveness of the
T&L engine, which I believe is now handled by the vertex
shader rather than being fed through the hardwired T&L unit,
but there may be a few more optimisations yet to come for this.
It'd be interesting to see results with T&L fed through
the vertex shader and then compare them to those fed through
the T&L unit.
VulpineGL :
This demanding OpenGL benchmark is one we've only
just added to our suite of tests. This rolling benchmark is
a visual tour-de-force with rolling pans across ultra-high polygon
landscapes and water effects. Add a good looking girl and high
indoor scenario and this has it all.
Rather than list all the settings, a picture speaks
a thousand words, and if you're wondering why I left music and
sound enabled, well, you have music and sound in games don't
ya? Just for the purists I also ran the benchmark with sound
disabled. I gained 0.1fps.

And of course the results :

If you're wondering why I used the "Standard
OpenGL 1.2" setting and not the GeForce 3 specific settings,
this is so we don't give NVIDIA and unfair advantages or disadvantages
in future comparisons with cards that may not feature the GF3
GPU.
The demo ran through flawlessly. For the record,
my Radeon64 DDR VIVO suffers from some nasty flashing textures
on the outdoor scenes in this demo, fortunately the Ti handled
it with a bit more finesse. An average of 65.1fps may sound
low, but this is actually a damned good score.
Page 8- Performance
Continued