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           Devastation Review

Product :

  Devastation

Manufacturer :

 ARUSH Entertainment, Groove Games

Reviewed by :

  Dan

Price :

  US$40

Date :

  May 14, 2003

 

   Page No:   2
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The first thing you'll notice when you're working your way through a level is that you can interact with almost every item in the game world. Using the typical right-click to pickup method, even tiny soda cans can be picked up and tossed around. Pick up a barrel and hurl it at a riot cop. Go ahead, it's fun. Not the most effective weapon in the world, but that doesn't mean you can't try right?

Sometimes, all the game's object interaction can lead to physics problems. Chairs and other objects occasionally flip upside down and land awkwardly or stick to other things. Problems with physics like this are common in areas crowded with objects. Nevertheless, Devastation's attention to detail should be commended. When you walk around, you might involuntarily kick a soda can along the way. It's the little touches such as these that add even more depth and realism to the gaming environments.

The NPCs in the game that comprise your backup squad aren't as sharp and detailed as the environment, however. Even at 1024 x 1076 resolution, the characters' faces are a little jagged and straight-edged.

The HUD consists of typical FPS elements: a health and ammo meters and a GPS to give you a sense of direction. The front-end menus in Devastation do their job, of course, even if they are a little bland. When you pause the game, you're shown a map of all of the areas you've trudged through already, along with some journal entries from your character that describe his experiences. Unlike some games, the journal entries aren't very long and bothersome. They even add a little personality to your fearless main character Eminem-lookalike.

Devastation 1024x768Gameplay, A.I., and Control:

On the whole, Devastation's gameplay feels a lot like a mix of Half-Life and a team deathmatch game like Unreal Tournament. NPCs follow you around and occasionally set up small goals for you to achieve (i.e. getting to a location etc.). Your HUD conveniently lets you know what goals you need to accomplish as each level plays out.

In the single player, Devastation offers two modes of play: Action and Simulation. Action-style offers a faster-paced typical FPS experience while the Simulation is more realistic and strategy-oriented. While you can notice a difference in pace between the two, the game is hardly strategic in either game mode. This is mostly a result of poor squad management.

In Devastation, you (supposedly) control the actions of the characters that join you on your romps through the hoods. You can instruct them to follow, attack, hold, or defend. In fact, after a while, Devastation seems to evolve from a FPS into a team deathmatch. Only problem is, you're buddies can't follow directions very well: Instruct them to stay put while you take shots at something, and as soon as you start getting attacked, here they come to get themselves shot up too! This is a real problem because if any of your teammates die, the game ends. No doubt, they're nice to have on your side during the bigger firefights, but they usually just end up feeling like a glorified backup squad, not a tactical implement.

 

More Screenshots:

Devastation 1024x768Devastation 1024x768

Devastation 1024x768 Devastation 1024x768

 

 


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