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           Devastation Review

Product :

  Devastation

Manufacturer :

 ARUSH Entertainment, Groove Games

Reviewed by :

  Dan

Price :

  US$40

Date :

  May 14, 2003

 

   Page No:   3
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The weapon console is intuitive and easy to use. Weapons appear on the right side in numbered order. Using the secondary fire button allows to have to weapons in your hand at once in some cases. The gun interface is reminiscent of Max Payne and many other FPS. Actual firefights between you and the enemy are usually quite entertaining. Enemies tend to duck for cover, and when they fire back at you, are usually very accurate with their shots. Enemies you by silly things like running right past you and then taking shots at you.

Devastation shows off some nice weapon effects, most notably its sniper and assault rifles. They're not particularly flashy, but they show off some of the better placement damage effects in the game. Also, Devastation is certainly not stingy when it comes to its choice of weapons. Throughout the game, you have your pick of around 30 weapons, including assault rifles, knives, sniper rifles, and grenades.

Devastation 1024x768Unfortunantely, the A.I. in Devastation takes away from the fun its single player game offers. Generally speaking, when someone chucks a frag grenade at your feet, you might think about a.) Getting the hell out of the way, b.) Hurling it back at your foe and ducking for cover, or c.) Standing still as the frag bounces near your foot, then remaining motionless as it blows you and you're buddies' limbs off.

Sadly, Devastation's A.I. chose option c. Maybe not the best of choices. A.I. is Devastation's Achilles heel. If an enemy in a room spots you coming near the doorway, he might shoot at the wall between the two of you before coming out. When enemies eventually come out of the room, they might run right by you and trot back and forth in front of you, until they finally settle down for a shot. At one point, Gus, a character you meet and control early in the game, got stuck trying to climb a ladder. His arms were moving, but the poor guy wasn't really getting anywhere. The game has several bugs like this, but it's the A.I. that really tends to grate on the nerves after a while. After a while, enemies also become a little too predictable.

Sound:

Sound in Devastation is generally pretty average, though many environmental sounds succeed in further accentuating the realism of the environment. Gunfire generally sounds realistic and crisp. Weapon sounds usually resonate well and carry a realistic echo. Some of the larger guns like the Klum rifle are some of the best sounding in the game. Explosions sound especially impressive in Devastation. Other sounds, such as the atmospheric drone of pipes and distant sound of gunfire blend with the environments to authenticate the urban wasteland setting of the game.

Voice-over sounds, however, are a different story all together. Even during the opening video, the voice acting is flat, uninspiring, and unconvincing. Throughout gameplay, it doesn't get much better. NPC's like Gus lack real emotion and believability in their voices, making these characters nothing more than bullet-shields after a while! Then again, this is an FPS, and character development is (sadly) hardly a priority these days.

Devastation 1024x768

Multiplayer:

A word of warning to you gamers still cruising the Web with a 56K modem: you will not be pleased the first time you try to play a multiplayer game. Almost all the multiplayer servers now running Devastation require that you patch to the latest version. Ok, just a patch. No problem, right? No, it's an enormous 66 megabyte problem for anyone without a fast connection. Even after patching the game, you will be disapointed at the small number of servers available at a given time. When you can actually get into a multiplayer game, Devastation is hit and miss at best.

Devastation offers four modes of multiplayer play: Deathmatch, Team Deathmatch, Capture the Flag, and Territories. Team Deathmatch pits Conformists vs. the Resistance. CTF involves two flags with typical CTF rules. Of the four, "Territories" is by far the most original mode of play. In this mode, it's your team's job to obtain the code to the other team's base, use it, and then destroy their nanotechnology regeneration console. This makes it impossible for the other team to respawn; after you do this, you win by finishing off the remaining members of your opponent's team.


 


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