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Elsa Gladiac 721TV-Out GeForce3 Ti200
Author : Wayne Date : 30th December 2001

3DVelocity would like to thank Elsa for their help and courtesy in providing this graphics card for review.

The Titanium 200 :

For a more detailed look at the GeForce Titanium's individual features, you can check out our review of the 721's big brother the 921DVI reviewed HERE. The only difference between the Ti500 and the Ti200 lies in the core clock frequency. The Ti500 GPU runs at 240MHz while the Ti200 is seemingly some way off that pace at 175MHz. We know that the Titanium GPU scales quite nicely with core clock speed so it's tempting to think that the Ti200's 65MHz shortfall would seriously impact its performance. As we'll see later, though not as fast as the 500 it's certainly no slouch and turns in a surprising performance considering its apparent speed deficiency.

 

GeForce3 Ti 200
GeForce3 Ti 500
GeForce3
Graphics Core:
256-bit
256-bit
256-bit
Memory Interface:
128-bit DDR
128-bit DDR
128-bit DDR
Fill Rate
2.8 Billion AA Samples/Sec.
3.84 Billion AA Samples/Sec.
3.2 Billion AA Samples/Sec.
Operations per Second:
700 Billion
960 Billion
800 Billion
Memory Bandwidth:
6.4GB/Sec.
8.0GB/Sec.
7.396GB/Sec.

Here's a brief summary of the key features found on the Titanium series GPUs.

Programmability:The nfiniteFX Engine
The GeForce3 GPU nfiniteFX Engine gives developers the ability to program a virtually infinite number of special effects and custom looks. Instead of choosing from the same hard-coded palette of effects and ending up with the same generic look and feel, developers can specify personalized combinations of graphics operations to create their own custom effects. Games and other graphics-intensive applications offer more exciting and stylized visual effects. Two patented architectural advancements enable the nfiniteFX Engine's programmability and its multitude of effects: Vertex Shaders and Pixel Shaders. Vertex Shaders inject personality into characters and environments. The vertex processing capabilities allow characters to show facial emotions and materials to stretch, making the virtual scene come alive.Pixel Shaders create ambiance with materials and surfaces that mimic reality. Characters now have facial hair and blemishes, golf balls have dimples, a red chair gains a subtle leather look, and wood exhibits texture and grain. By altering the lighting and surface effects, artists are able to generate complex, realistic scenes.
 
3D Textures
Make hollow objects solid with true three-dimensional material properties such as wood grain or marbling. Traditional 2D textures only describe the surface, but 3D textures define the interior of the object too. A vein of color that runs through a marble statue cannot be described with a standard 2D texture because it runs through the center of the statue and emerges on the other side. 3D textures enable a host of other special effects that require data to be stored in three dimensions, such as function lookups for localized wind directions, volumetric fog, or an advanced rendering technique called imposters that can cache different views of objects to speed up rendering.
 
Shadow Buffers
Another new feature of the GeForce3 Titanium series, shadow buffers create realistic shadow effects in real time. Enables self-shadowing for characters and objects, and softens the edges of shadows for realistic effects, adding depth to scenes and highlighting spatial relationships between objects.
 
PERFORMANCE: LIGHTSPEED MEMORY ARCHITECTURE
The Lightspeed Memory Architecture brings power to the GeForce3, delivering earth shattering performance and fluid motion for even the most complex scenes. NVIDIA's patented technology delivers antialiasing (AA) samples at nearly four times the rate of the GeForce2™ Ultra, enabling high-resolution antialiasing (HRAA) with fluid frame rates. Combine the nfiniteFX Engine and the Lightspeed Memory Architecture, and the results are superior visual effects and game play. No other technology provides as much functionality. That's why the NVIDIA GeForce3 Ti family is the reference platform of choice for both the Microsoft® DirectX® 8.1 and the SGI™ OpenGL® application programming interfaces (APIs), as well as the technology foundation for the Microsoft Xbox™ game console. GeForce3 Ti 500 and GeForce3 Ti 200 deliver the most visually compelling and complete graphics experience available today.

GEFORCE3 Ti FEATURES


• nfiniteFX Engine for full
programmability
• Lightspeed Memory Architecture for
unmatched performance
• Programmable Vertex Shaders
° Procedural deformations
° Programmable matrix palette
skinning
° Keyframe animation interpolation
° Morphing
° Fog effects: Radial, Elevation,
Non-linear
° Lens effects: Fish-eye, Wide-angle,
Fresnel effects, Water refraction
Programmable Pixel Shaders
° Phong-style lighting for per-pixel
accuracy
° Dot3 bump mapping
° Environmental bump mapping
(EMBM)
° Procedural textures
° Per-pixel reflections
• HRAA—high-resolution antialiasing
° Featuring Quincunx AA mode
• Integrated hardware transform engine
• Integrated hardware lighting engine
• DirectX® and S3TC® texture
compression

• Dual cube environment mapping
capability
° Reflection maps
° Accurate, real-time environment
reflections
• Hardware accelerated real-time
shadows
• True, reflective bump mapping
° Z-correct bump mapping
° Phong-style lighting effects on
bump maps with reflections
• High-performance 2D rendering engine
° Optimized for 32-, 24-, 16-, 15- and
8bpp modes
° True-color hardware cursor with
alpha
° Multi-buffering (double, triple or
quad) for smooth animation and
video playback
• High-quality HDTV/DVD playback
• High-definition video processor
(HDVP) for full-screen, full-frame
video playback of HDTV and DVD
content
° Independent hardware color controls
for video overlay
° Hardware color-space conversion
(YUV 4:2:2 and 4:2:0)
° Motion compensation

° 5-tap horizontal by 3-tap vertical
filtering
° 8:1 up/down scaling
° Per-pixel color keying
° Multiple video windows supported
for CSC and filtering
° DVD sub-picture alpha-blended
compositing
• Operating systems
° Windows® XP
° Windows 2000
° Windows Me
° Windows NT® (all)
° Windows 98, Windows 95
° Linux Compatible
° Mac® OS Compatible
• API support
° OpenGL 1.3 and lower
° DirectX 8.1 and lower
COMPATIBILITY
• NVIDIA Unified Driver Architecture
(UDA)
• Fully-compliant professional OpenGL
1.3 support for all Linux and Windows
operating systems
• WHQL-certified for Windows XP,
Windows Me, Windows 2000,
Windows NT, and Windows 98
• Complete Linux drivers
• Mac OS

 

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