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3DVelocity's Geforce 4 Ti4600 Review

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Abit's Geforce 4 Ti4400
Author : Martyn Date : 26th May 02
3DVelocity wish to thank Abit and particularly Lester for providing this graphics card for review.

...ProductAbit Siluro Geforce 4 Ti4400
...ManufacturerAbit
...SupplierAbit
...Price260 U.S.D. (230 G.B.P) Approx'

 

 




Part One: 'Thy Quality Doth Shine'

We've looked at the KR7a and KG7 motherboards and realized their obvious qualities, we've pushed the Siluro Ti200 to it's limit yet it refuses to buckle, by now we have no need to doubt that Abit is continuing it's long tradition for not only excellently presented products, but also for providing some of the highest performance products available today. It's with little surprise then that we find another newly introduced nVidia based card, produced by Abit, undergoing the review process today.

The Geforce 4 has grabbed the market by the scruff of the neck, users far and wide are reveling in the fastest consumer graphics available today. Perhaps the best value on offer within this range is Ti4400, a card that won't break the bank like the Ti4600 but offers comparable performance levels. We have already discussed Creative's highly impressive version of this GPU, but Creative products are not available, at least they are not purchased easily, in some countries, so can this widely distributed card offer users equal value and performance? We have the tradition, we have the technology and we are about to find out just how good Abit's latest card really is...

Part Two: The Geforce 4 Ti4400

As is usual in these reviews, we are concentrating on the individual features and performance of the Abit card, this is not another technology (p)review. Our views and analysis of the Geforce 4 range can be found within our reference board review, be sure to read that one thoroughly if you need more information on the specific features offered by a GF4 Ti4400. Here are the specs before we launch into the more Abit specific remainder of the review.

SPECIFICATIONS/PERFORMANCE
GEFORCE4 Ti 4600
GEFORCE4 Ti 4400
FILL RATE (AA SAMPLE/SEC.)
4.8 BILLION
4.4 BILLION
TRIANGLES/SEC.
86 MILLION/SEC.
79 MILLION/SEC.
MEMORY BANDWIDTH
10.4GB/SEC.
8.8GB/SEC.
MAX MEMORY
128MB
128MB

 

Graphics CardCore FrequencyMemory Frequency

Memory Speed

Memory Size/TypeMemory Bus WidthTheoretical Max Fillrate Mpixels/secMemory BandwidthRRP
GeForce4 Ti4400
275MHz
550MHz
3.6ns
128MB DDR SDRAM
128
1100
8.8 GB/sec
$299

 

The GeForce 4 Ti series :

• nfiniteFX II Engine for full programmability
° Dual programmable Vertex Shaders
° Procedural deformations
° Programmable matrix palette skinning
° Real-time hair and fur shading
° Keyframe animation interpolation
° Morphing
° Fog effects: Radial, Elevation,
Non-linear
° Lens effects: Fish eye, Wide angle, Fresnel effects, Water refraction
° Programmable Pixel Shaders
- Phong-style lighting for per-pixel accuracy
- Dot3 bump mapping
- Anisotropic lighting
- Environmental bump mapping (EMBM)
- Procedural textures
- Per-pixel reflections
• Accuview—high-resolution antialiasing
° Accuview technology delivers highest performance and no-penalty Quincunx AA quality
° Advanced technology ensures rock-solid compatibility with all applications
° New sub pixel sample locations provide
improved AA quality
° High quality 4XS mode for incredible image quality
• nView display technology
° nView delivers the maximum flexibility and control in display options
° nView allows for one card to drive multiple displays of any type (Analog, Digital, TV)
° Allows for multiple configurations of CRTs and digital flat panels
° Multi-desktop integration

° Advanced window management
° Individual application control
• Lightspeed Memory Architecture II engine for unmatched performance
° Four independent memory controllers
° Lossless Z-compression
° Z-occlusion culling
° Fast Z-clear
° Auto-precharge
• Shadow Buffers
• Integrated hardware lighting engine

• DirectX® and S3TC® texture compression
• Dual cube environment mapping capability
° Reflection maps
° Accurate, real-time environment
reflections
• Hardware accelerated real-time shadows
• True, reflective bump mapping
° Z-correct bump mapping
° Phong-style lighting effects on bump maps with reflections
• High-performance 2D rendering engine
° Optimized for 32-, 24-, 16-, 15- and 8bpp modes
° True-color hardware cursor with alpha
° Multi-buffering (double, triple or quad) for smooth animation and video playback
• High-quality HDTV/DVD playback
• High-definition video processor (HDVP) for
full-screen, full-frame video playback of
HDTV and DVD content

° Independent hardware color controls for
video overlay
° Hardware color-space conversion
(YUV 4:2:2 and 4:2:0)
° Motion compensation

° 5-tap horizontal by 3-tap vertical
filtering
° 8:1 up/down scaling
° Per-pixel color keying
° Multiple video windows supported for CSC and filtering
° DVD sub-picture alpha-blended
° Motion adaptive deinterlacing
compositing
• Operating systems
° Windows® XP
° Windows 2000
° Windows Me
° Windows NT® (all)
° Windows 98, Windows 95
° Linux compatible
° Mac® OS compatible
• API support
° Complete DirectX® support, including
DirectX 8.1
° Full OpenGL® 1.3 support

COMPATIBILITY


• NVIDIA Unified Driver Architecture (UDA)
• Fully compliant professional OpenGL 1.3
API with NVIDIA extensions, on all Linux
and Windows operating systems
• WHQL-certified for Windows XP, Windows
Me, Windows 2000, Windows NT, and
Windows 98
• Complete Linux XFree86 drivers
• MAC 9/X OS support

 

Now the specs' are out of the way let's move to a more Abit centered focus as we introduce the Siluro GF4 Ti4400...

Page Two: Introducing The Siluro >>>

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