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Introduction
If
I'm being honest it's not unusual to be faced with
reviewing an NVIDIA graphics card and knowing you
have to fight back the preconceptions and the pre-launch
assumptions in order to do a fair and unbiased job
of it. What's different this time around is that the
preconceptions and pre-launch assumptions are of the
distinctly unfavorable variety, something NVIDIA haven't
had to contend with before.
Originally
planned to be launched late summer/fall last year
(2002), NVIDIA have battled with the technological
challenge of making the move from a 0.15 micron process
to a more advanced 0.13 micron process and though
we now know the time wasn't quite right for this step
we also need to remember that these decisions are
taken many months and even sometimes years ahead of
the actual event. So we can perhaps forgive NVIDIA
for misjudging TSMC's readiness for this challenge
but what about some of the other design decisions
that have raised eyebrows? Well, I'll be looking at
some of those design decisions individually later
in the review.
We've
already looked at the technology behind the GeForce
FX architecture in our preview and you might want
to refresh yourself on this over HERE,
but if you can't stomach a pile of techno-babble but
still want the basic specs here's a quick rundown
~

GeForce
FX Benefits

GeForce
FX DX9.0 Implementation


GeForce
FX Vertex and Pixel Shader Implementation



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