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Half Life 2 Review


Product
Half Life 2
Date
22nd November 2004
Created By
Distributed By
Price
€50,- (Bronze boxed) on average
Author

Game play

The game play of Half Life 2 is simple and like many 3D 3rd person shooter games. Default controls are the keyboard and mouse with a configuration most of us already know.

Gordon is again equipped with a crowbar, flashlight and protective hazard suit, plus there are many other weapons you find and pickup as you go.

Like in the first Half Life, you can find med packs and batteries lying around in crates or scattered around on the floor and occasionally from the re-charging station on the walls. I’ve noticed that here and there are helpful niches, marked with the Half life 2 symbol (lambda symbol), that help you out with med packs, batteries or ammo. These are definitely worth watching for as the action increases, they just might save your life.

The levels are divided in sections that load as you go from one section to another. This reduces big level loading times.

The auto-saves in the game are triggered by checkpoints that you pass and you can also save your game at any moment. There are no cut scenes or perspective changes throughout the game that take you out of the moment.

Some of the weapons are the same as in the first part, like the crowbar, pistol, submachine gun and shotgun. There are 3 new weapons, however, which are a pulse rifle, pheropod and the gravity gun.

The pulse rifle is like a space weapon firing pulses at your enemies, the pheropod allows you to summon and control ant lions and the gravity gun allows you to manipulate objects and use them as weapons.

A new feature in the game is that you get to drive a high-speed buggy and an airboat.

In these vehicles you will encounter many obstacles and experience chases throughout the game.

Facial expressions

Right away, I was amazed by the very detailed and high quality appearance of G-man. The facial expression is a nice and new feature as well.

Each character can produce different facial expressions making interacting with them even more fun and interesting.

The system for facial expressions covers 40 facial muscles used to convey a whole array of human emotions. It’s unlike anything I’ve seen in any action shooter yet.

Everything is viewed from Gordon’s perspective and the conversations are single-sided. If you look closely enough, you might even get to see the gleam or twinkle in someone’s eye.

 

 
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