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Inno3D GeForce 6600


Product
Graphics Card
Date
27th October 2004
Manufacured By
Supplied By
Price
€157.00
Author

Benchmarking:::…

Test Machine

Machine

Dell Optiplex GX-280

Operating system

Microsoft® Windows® XP Professional (SP2)

Processor

Intel® Pentium® 4 Processor with Hyper-Threading Technology 530 (3.0GHz, 1MB cache, 800MHz FSB)

Memory

1.0GB DDR2 SDRAM (2*512MB PC400 Non-ECC) Memory

Graphics

Intel Graphics Media Accelerator 900 onboard (disabled)

Hard drive

80GB (7,200 rpm) Serial ATA Hard Drive

Optical drives

16x DVD+RW/+R Drive + 16x DVD-ROM Drive

NIC

Integrated Broadcom 10/100/1000 Gigabit

Sound

Integrated Sound Blaster Compatible Sound (AC97 Audio)

Peripherals

16x PCI Express, 1x PCI Express, 3 PCI slots, 8 USB 2.0 ports (2 front, 6 rear), Serial Port/PS2 Adapter

Forceware

66.81 (non WHQL)

Test settings

3DMark03 Benchmark

Width

1024

Height

768

Anti-Aliasing

None

Post-Processing

No

Texture Filtering

Optimal

Max Anisotropy

4

Vertex Shaders

Optimal

Force PS 1.1 in GT2 & GT3

No

3DMark05 Benchmark

Width

1024

Height

768

Anti-Aliasing

None

Anti-Aliasing Quality

0

Texture Filtering

Optimal

Max Anisotropy

4

VS Profile

*3_0

PS Profile

*3_0

Force Full Precision

No

Disable DST

No

Disable Post-Processing

No

Force Software Vertex Shader

No

Color Mipmaps

No

* This is different for the X300, as it doesn’t support those versions. It only supports version 2_0

In the next set of benchmarks I’ll be comparing the Geforce 6600 to another PCI-Express card the ATI X300 made by Dell in this case. It’s an entry level OEM card, sold separately for 80 Euros or included in the Dell machine. Targeted at the low-end market, the core is a RV370, based on the R350 core, which makes up the Radeon 9600. The main difference is that this card is PCI-Express and the memory bus interface is cut in half.
The specifications of this card are:

  • 64 MB DDR Memory, running at 400 MHz
  • 4 Full precision pipelines
  • 2 Geometry pipelines
  • 64-bit memory interface
  • X300 VPU, running at 325 MHz
  • 0.11 micron process technology

3DMark03

We start off with 3DMark03, an oldie but goody.

Video card

Dell X300

Inno3d Geforce 6600

My own Geforce 5950*

3DMark Score

1814 3DMarks

4994 3DMarks

5572 3DMarks

GT1 - Wings of Fury

67,5 FPS

161,3 FPS

151,7 FPS

GT2 - Battle of Proxycon

9,5 FPS

35,2 FPS

41,8 FPS

GT3 - Troll's Lair

9,0 FPS

30,9 FPS

33,8 FPS

GT4 - Mother Nature

14,1 FPS

27,3 FPS

34,3 FPS

*The Geforce 5950 test results were taken on a AMD Athlon 3000+ system, normally clocked with 66.81 Non-WHQL drivers.

The score is lower then I had expected, my own Geforce 5950 scores higher.

3DMark05

This is Futuremark’s latest benchmark.

Let’s see how it does.

Video cards

Dell X300

Inno3D Geforce 6600

3DMark Score

734 3DMarks

1905 3DMarks

GT1 - Return To Proxycon

3,4 FPS

8,0 FPS

GT2 - Firefly Forest

2,2 FPS

5,7 FPS

GT3 - Canyon Flight

3,4 FPS

9,6 FPS

CPU Score

3699 CPUMarks

3776 CPUMarks

CPU Test 1

1,8 FPS

1,9 FPS

CPU Test 2

3,3 FPS

3,3 FPS

Fill Rate - Single-Texturing

343,9 MTexels/s

1088,2 MTexels/s

Fill Rate - Multi-Texturing

1298,5 MTexels/s

2386,2 MTexels/s

Pixel Shader

21,7 FPS

55,2 FPS

Vertex Shader - Simple

13,0 MVertices/s

22,5 MVertices/s

Vertex Shader - Complex

11,0 MVertices/s

14,7 MVertices/s

Here is where the card starts to shine a little.

 

ShaderMark v2.1 (build 129)

Tommti systems released this benchmark. It primarily tests the shaders.

 

Video card

Dell X300

Inno3d Geforce 6600

shader 2 ( Per Pixel Diffuse Lighting - ps_2_0):

 144 fps

 344 fps

shader 3 ( Per Pixel Directional Light Shader (Phong) - ps_2_0):

 109 fps

 279 fps

shader 4 ( Per Pixel Point Light Shader (Phong) - ps_2_0):

 109 fps

 279 fps

shader 5 ( Per Pixel Spot Light Shader (Phong) - ps_2_0):

  92 fps

 254 fps

shader 6 ( Per Pixel Anisotropic Lighting - ps_2_0):

 108 fps

 266 fps

shader 7 ( Per Pixel Fresnel Reflections - ps_2_0):

  85 fps

 237 fps

shader 8 ( Per Pixel Car Surface Shader - ps_2_0):

  52 fps

 144 fps

shader 9 ( Per Pixel Environment Mapping - ps_2_0):

 177 fps

 373 fps

shader 10 ( Per Pixel Environment Bump Mapping - ps_2_0):

  95 fps

 297 fps

shader 11 ( Per Pixel Bump Mapping - ps_2_0):

  84 fps

 262 fps

shader 12 ( Per Pixel Shadowed Bump Mapping - ps_2_0):

  26 fps

 166 fps

shader 13 ( Per Pixel Veined Marble Shader - ps_2_0):

  24 fps

 160 fps

shader 14 ( Per Pixel Wood Shader - ps_2_0):

  35 fps

 164 fps

shader 15 ( Per Pixel Tile Shader - ps_2_0):

  41 fps

  90 fps

shader 16 ( Per Pixel Refraction and Reflection Shader with Phong Lighting - ps_2_0):

  28 fps

 113 fps

shader 17 ( Per Pixel BRDF-Phong/Anisotropic Lighting - ps_2_0):

  49 fps

 162 fps

performance impact of heavy alpha blending

 

 

shader 18 ( Fur Shader With Anisotropic Lighting - ps_2_0):

   6 fps

  19 fps

performance impact of multiple shaders switches

 

 

shader 19 ( Combination Effect - ps_2_0):

  14 fps

  57 fps

performance impact of dynamic flow control

 

 

shader 20 ( Dual Layer 8x8 PCF Shadow Mapping without Flow Control - ps_3_0):

n/a

  22 fps

shader 21 ( Dual Layer 8x8 PCF Shadow Mapping with Flow Control - ps_3_0):

n/a

  35 fps