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Benchmarking:::…
Test
Machine
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Machine
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Dell
Optiplex GX-280
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Operating
system
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Microsoft®
Windows® XP Professional (SP2)
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Processor
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Intel®
Pentium® 4 Processor with Hyper-Threading Technology
530 (3.0GHz, 1MB cache, 800MHz FSB)
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Memory
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1.0GB
DDR2 SDRAM (2*512MB PC400 Non-ECC) Memory
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Graphics
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Intel
Graphics Media Accelerator 900 onboard (disabled)
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Hard
drive
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80GB
(7,200 rpm) Serial ATA Hard Drive
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Optical
drives
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16x
DVD+RW/+R Drive + 16x DVD-ROM Drive
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NIC
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Integrated
Broadcom 10/100/1000 Gigabit
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Sound
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Integrated
Sound Blaster Compatible Sound (AC97 Audio)
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Peripherals
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16x
PCI Express, 1x PCI Express, 3 PCI slots, 8 USB 2.0
ports (2 front, 6 rear), Serial Port/PS2 Adapter
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Forceware
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66.81
(non WHQL)
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Test
settings
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3DMark03 Benchmark
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Width
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1024
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Height
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768
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Anti-Aliasing
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None
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Post-Processing
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No
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Texture
Filtering
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Optimal
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Max
Anisotropy
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4
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Vertex
Shaders
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Optimal
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Force
PS 1.1 in GT2 & GT3
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No
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3DMark05 Benchmark
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Width
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1024
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Height
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768
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Anti-Aliasing
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None
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Anti-Aliasing
Quality
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0
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Texture
Filtering
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Optimal
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Max
Anisotropy
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4
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VS
Profile
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*3_0
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PS
Profile
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*3_0
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Force
Full Precision
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No
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Disable
DST
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No
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Disable
Post-Processing
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No
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Force
Software Vertex Shader
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No
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Color
Mipmaps
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No
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*
This
is different for the X300, as it doesn’t support those versions.
It only supports version 2_0
In
the next set of benchmarks I’ll be comparing the Geforce
6600 to another PCI-Express card the ATI X300 made by Dell
in this case. It’s an entry level OEM card, sold separately
for 80 Euros or included in the Dell machine. Targeted at
the low-end market, the core is a RV370, based on the R350
core, which makes up the Radeon 9600. The main difference
is that this card is PCI-Express and the memory bus interface
is cut in half.
The specifications of this card are:
- 64
MB DDR Memory, running at 400 MHz
- 4
Full precision pipelines
- 2
Geometry pipelines
- 64-bit
memory interface
- X300
VPU, running at 325 MHz
- 0.11
micron process technology
3DMark03
We
start off with 3DMark03, an oldie but goody.
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Video card
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Dell X300
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Inno3d Geforce 6600
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My own Geforce 5950*
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3DMark Score
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1814 3DMarks
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4994 3DMarks
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5572 3DMarks
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GT1 - Wings of Fury
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67,5 FPS
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161,3 FPS
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151,7 FPS
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GT2 - Battle of Proxycon
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9,5 FPS
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35,2 FPS
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41,8 FPS
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GT3 - Troll's Lair
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9,0 FPS
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30,9 FPS
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33,8 FPS
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GT4 - Mother Nature
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14,1 FPS
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27,3 FPS
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34,3 FPS
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*The Geforce 5950 test results were taken
on a AMD Athlon 3000+ system, normally clocked with 66.81
Non-WHQL drivers.
The
score is lower then I had expected, my own Geforce 5950
scores higher.
3DMark05
This
is Futuremark’s latest benchmark.
Let’s
see how it does.
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Video cards
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Dell X300
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Inno3D Geforce 6600
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3DMark Score
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734 3DMarks
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1905 3DMarks
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GT1 - Return To Proxycon
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3,4 FPS
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8,0 FPS
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GT2 - Firefly Forest
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2,2 FPS
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5,7 FPS
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GT3 - Canyon Flight
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3,4 FPS
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9,6 FPS
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CPU Score
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3699 CPUMarks
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3776 CPUMarks
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CPU Test 1
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1,8 FPS
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1,9 FPS
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CPU Test 2
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3,3 FPS
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3,3 FPS
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Fill Rate - Single-Texturing
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343,9 MTexels/s
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1088,2 MTexels/s
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Fill Rate - Multi-Texturing
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1298,5 MTexels/s
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2386,2 MTexels/s
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Pixel Shader
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21,7 FPS
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55,2 FPS
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Vertex Shader - Simple
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13,0 MVertices/s
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22,5 MVertices/s
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Vertex Shader - Complex
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11,0 MVertices/s
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14,7 MVertices/s
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Here
is where the card starts to shine a little.
ShaderMark
v2.1 (build 129)
Tommti systems released
this benchmark. It primarily tests
the shaders.
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Video card
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Dell X300
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Inno3d Geforce 6600
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shader 2 ( Per Pixel Diffuse Lighting
- ps_2_0):
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144 fps
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344 fps
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shader 3 ( Per Pixel Directional
Light Shader (Phong) - ps_2_0):
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109 fps
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279 fps
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shader 4 ( Per Pixel Point Light
Shader (Phong) - ps_2_0):
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109 fps
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279 fps
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shader 5 ( Per Pixel Spot Light Shader
(Phong) - ps_2_0):
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92 fps
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254 fps
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shader 6 ( Per Pixel Anisotropic
Lighting - ps_2_0):
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108 fps
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266 fps
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shader 7 ( Per Pixel Fresnel Reflections
- ps_2_0):
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85 fps
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237 fps
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shader 8 ( Per Pixel Car Surface
Shader - ps_2_0):
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52 fps
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144 fps
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shader 9 ( Per Pixel Environment
Mapping - ps_2_0):
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177 fps
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373 fps
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shader 10 ( Per Pixel Environment
Bump Mapping - ps_2_0):
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95 fps
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297 fps
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shader 11 ( Per Pixel Bump Mapping
- ps_2_0):
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84 fps
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262 fps
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shader 12 ( Per Pixel Shadowed Bump
Mapping - ps_2_0):
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26 fps
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166 fps
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shader 13 ( Per Pixel Veined Marble
Shader - ps_2_0):
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24 fps
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160 fps
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shader 14 ( Per Pixel Wood Shader
- ps_2_0):
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35 fps
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164 fps
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shader 15 ( Per Pixel Tile Shader
- ps_2_0):
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41 fps
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90 fps
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shader 16 ( Per Pixel Refraction
and Reflection Shader with Phong Lighting - ps_2_0):
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28 fps
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113 fps
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shader 17 ( Per Pixel BRDF-Phong/Anisotropic
Lighting - ps_2_0):
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49 fps
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162 fps
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performance impact of heavy alpha blending
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shader 18 ( Fur Shader With Anisotropic
Lighting - ps_2_0):
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6 fps
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19 fps
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performance impact of multiple shaders
switches
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shader 19 ( Combination Effect -
ps_2_0):
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14 fps
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57 fps
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performance impact of dynamic flow control
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shader 20 ( Dual Layer 8x8 PCF Shadow
Mapping without Flow Control - ps_3_0):
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n/a
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22 fps
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shader 21 ( Dual Layer 8x8 PCF Shadow
Mapping with Flow Control - ps_3_0):
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n/a
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35 fps
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