AMD AthlonXP 2400+ (stock speed)
Chaintech Apogee 7VJL Motherboard
512MB Corsair XMS3500 CAS2 Memory
Maxtor ATA133 HDD
Windows XP Pro + SP1
Detonators 40.41 Video Drivers
Mipmap detail level set to "Best Performance"
in all instances.
3DMark2001 SE Build 330 :
In the words of MadOnion.com, 3DMark®2001
SE (build 330) is the latest installment in the popular
3DMark series. By combining DirectX®8.1 support with completely
new graphics, it continues to provide benchmark results that
empower you to make informed hardware assessments. Love it or
hate it there's no doubting its value as a benchmarking tool,
particularly when used to make comparisons. This was run at
the default 1024x768.
Albatron Ti4200P Turbo
Reference GeForce4 Ti4600
Yes the Albatron got pretty well trounced by the
Ti4600 (you weren't expecting anything else were you?) but for
a graphics card pitched at such a low price, and considering
we're still running at the default speeds that's a pretty handsome
showing by the Albatron!
Code Creatures :
Codecreatures from German company Codecult
(part of Phenomedia) is a benchmark based on their incredibly
demanding custom coded 3D engine. Precisely how they hoped to
see games written around this engine back in April is anybody's
guess though presumably it can be scaled down a little to suit
the hardware of the day.
Albatron Ti4200P Turbo
Unreal Tournament 2003 :
UT2003 is perhaps the second most anticipated
game of the year and although views differ on its gameplay there's
no doubts the graphics are simply gorgeous! Along with the game
comes a fairly flexible set of benchmarking tools which are
probably fine for someone comparing performance on the same
system and graphics card but for anyone wanting to do anything
more than this there's a slight weakness in the built in benchmarking
that's probably best explained by pasting a section from the
notes -
"For the botmatches the Benchmark.exe
is running a game with just bots, with the player in spectator
mode. In case the engine can't run at the highest detail settings
the outcome of the botmatch might differ leading to a different
botmatch and therefore numbers not comparable to other results.
This could also happen when comparing different kinds of CPUs.
So either watch the botmatches carefully when benchmarking to
ensure that they are the same every time or compare the number
in brackets in benchmark.log. If the number is the same, the
exact same sequence was rendered."
So basically if you alter the performance of your
system by any significant margin and you may find you're essentially
running a different benchmark, or at least parts of it. Fortunately
there's a solution and it comes courtesy of the guys at [H]ard|OCP.
Brent has coded a very nice script with a simple, easy to use
front end that belies the effectiveness of what it can actually
achieve. From this simple GUI you can set one of three resolutions
or specify that all three be run. You can set high or low quality
with a click of the mouse or you can isolate CPU performance
by forcing the benchmark to run at 640x480 with most of the
detail options turned down or off. If you don't already have
this terrific little app I suggest you head straight over and
grab it HERE.
Please remember this is for use only with the full version
of UT2003 and that because Brent has tweaked some of the detail
options under [D3DDrv.D3DRenderDevice] these results aren't
directly comparable to those you'd get using the inbuilt benchmarking
options..
Once the benchmark is running just sit back and
enjoy the show. Once all the maps have executed you'll be presented
with a very easy to understand breakdown of the minimum, maximum
and average framerate for each map.
Albatron Ti4200P Turbo
Reference GeForce4 Ti4600
GL Excess v1.1 :
GL
Excess (or GLXS as it's often referred to) is not only a
fine benchmark, it's also a visual treat. v1.2 has been available
for a while now and I'm sure I'll be switching to that shortly
but for now I'm sticking to what I know works.
Legend
FILL RATE
Tests
POLYGON
COUNT Tests
VRAM Tests
CPU/FPU
Tests
Albatron
Ti4200P Turbo
6246
- XSMARKS
Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7
Scene 8
Scene 9
Scene 10
Scene 11
Scene 12
1280x1024
32bpp
11/5/2002
10:54
MIN
82
124
164
49
81
125
70
110
68
43
89
89
AVG
119
168
239
60
145
186
119
152
93
67
123
85
MAX
142
202
339
100
292
242
166
209
112
128
173
125
SUMMARIES
3783
7968
2728
7005
Reference
GeForce4 Ti4600
6670
- XSMARKS
Scene 1
Scene 2
Scene 3
Scene 4
Scene 5
Scene 6
Scene 7
Scene 8
Scene 9
Scene 10
Scene 11
Scene 12
1280x1024
32bpp
11/6/2002
02:18
MIN
97
124
180
49
89
142
82
128
76
50
108
100
AVG
137
166
265
67
164
214
138
177
103
77
140
96
MAX
166
201
358
100
352
252
201
250
114
126
200
142
SUMMARIES
4370
8740
2933
7090
So although it seems the Ti4200P is no match for
the Ti4600 at stock speeds it does turn in a very good performance.
Now I suppose the big question in light of its faster memory,
copper cooler and 8 layer PCB is how it overclocks. Let's get
to it!