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           Albatron Ti4680P Turbo

Supplied By :

 The Overclocking Store

Manufacturer :

Albatron

Reviewed by :

Wayne Brooker

Price :

£xx.xx

Date :

January 18th, 2003.

 

   Page No:  4
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Installation

Like just about every GeForce product we've ever looked at installation was as simple as simple as it gets. The installation CD includes the required drivers, in fact it comes with two driver sets, Detonator 40.72 and 31.40. To their credit, although Albatron haven't gone to the effort of designing their own overclocking interface they do include the CoolBits registry hack in script form making applying it a lot simpler than having to poke around in the registry yourself, particularly if you're a little nervous of this as many are.

If you've ever used a GeForce card before you'll pretty much know the score. Installation is as simple as it gets. The only potential problem you might run into is when using the 40.72s which are a bit touchy about old driver remnants. If the 40.72s refuse to activate you can use a handy little app called "Detonator Destroyer" if you're running Windows 9X or ME.

 

Performance


Ti4680P-Turbo


Ti4200P-Turbo

Before we kick off I should mention that this isn't going to be our usual performance assessment, I doubt many of you aren't familiar with Ti4200 levels of performance and although you'll get a fair representation of what this level of graphics card is able to do the review kind of evolved in a different way to usual. What the hell, it makes a change eh! Initially I was just going to run a few loops of 3DMark and throw up the results but after getting some unusual results on the first run I decided I may as well turn it into a full on comparison session and at the same time try to clear up some of the questions we've been asked about AGP aperture sizes and the benefits of enabling Fast Writes in the BIOS. I realise some of you don't have a lot of faith in 3DMark but for the purpose of this kind of like for like comparison it's the perfect tool, and look on the bright side, if you get fed up of looking at 3DMark scores during this review imagine how I was feeling after having sat through them all!

Test System :

Motherboard - KT400: Albatron KX400 8X
Motherboard - KT333: Albatron KX400 Pro
Memory: 256MB Corsair XMS3200 CAS2
CPU: AMD Athlon XP2100+
Video: Albatron GeForce4 Ti4200P-Turbo
Video: Albatron GeForce4 Ti4680P-Turbo

 

3DMark2001SE Build330

In the words of MadOnion.com, 3DMark®2001 SE (build 330) is the latest installment in the popular 3DMark series. By combining DirectX®8.1 support with completely new graphics, it continues to provide benchmark results that empower you to make informed hardware assessments.

To begin with I ran up some results using 3DMark at the default 1024x768. Memory was running at 300MHz and timings were set manually to 2.2.2.5.1T. The Ti4200P being an NV25 part ran using AGP4X while the Ti4680 being based on the NV28 part, or NV28.2 to be more accurate, was running using AGP8X.

All benchmarks on this page are run using the VIAKT400 chipset Albatron KX400 8X

Ti4200P-Turbo
Ti4680P-Turbo

You don't have to look too hard to see that something seems a little odd here. 10,751 3DMarks is an admirable score but it's some way behind its older brother the 4200P-Turbo. Figuring I'd missed something I retested, then retested again. I set the memory to run from its own SPD timings which did lower the 4200P-Turbo timings to around 10,700 points but alas it also lowered the Ti4680 score to around 10,500 points in the process. Time to fire up UT and see what it had to report.


 

Unreal Tournament 2003 :

I ran UT2003 using the script created by the guys at [H]ard|OCP. Brent has coded a very nice script with a simple, easy to use front end that belies the effectiveness of what it can actually achieve. From this simple GUI you can set one of three resolutions or specify that all three be run. You can set high or low quality with a click of the mouse or you can isolate CPU performance by forcing the benchmark to run at 640x480 with most of the detail options turned down or off. If you don't already have this terrific little app I suggest you head straight over and grab it HERE. Please remember this is for use only with the full version of UT2003 and that because Brent has tweaked some of the detail options under [D3DDrv.D3DRenderDevice] these results aren't directly comparable to those you'd get using the inbuilt benchmarking options.

 

Ti4200P-Turbo
Ti4680P-Turbo

Here the results are less clear. The Ti4200P-Turbo seems to demonstrate higher maximum and minimum framerates in many cases but whyen looking purely at the average framerate the Ti4680 has a very slight advantage, and it is very slight.

With this in mind it was time to see what OpenGL performance was like and feeling like a change I loaded up VulpineGL.


 

VulpineGL:

Vulpine GLmark v1.1p was run at 1280x1024 with detail set high and standard OGL 1.2 used.

Ti4200P-Turbo
Ti4680P-Turbo

Again the performance advantage swings back to the Ti4200P-Turbo, not by a huge amount it seems but 1 FPS is actually fairly significant in Vulpine. Lastly I ran a few loops of AMD's reasonably demanding but pitiful to watch NBench. This is version one in case anyone is wondering.


 

NBench:


Ti4200P-Turbo

 


Ti4680P-Turbo

At this point it's becoming fairly evident that the Ti4680 can't compete with the Ti4200. It should also be kept in mind that none of these benchmarks, and so far as I'm aware no video system benchmark currently available, is designed to utilise the AGP8X standard. Is what we're seeing the results of inefficient use of the AGP bus by AGP8X cards when the software they're running isn't specifically coded for AGP8X?

At this point the sensible thing to do would have been to drop the AGP bus from 8X to 4X and compare again but neither this nor indeed any of the KT400 chipset motherboards I have available here allow this option.

In a moment I'll switch out the KX400-8X (VIA KT400) motherboard and replace it with the KX400-Pro (VIA KT333CE) and see how they shape up when both are constrained to run at AGP4X.

Before this though I was curious as to what was causing the discrepancy and remembering a few recent questions we'd had about the effect of AGP aperture size on performance I got to wondering whther the AGP8X NV28 was more sensitive to AGP aperture than the AGP4X NV25. We knew that AGP aperture sizes over 16MB made very little difference on AGP4X boards but perhaps the new NV28 was a lot more choosy? No harm in looking anyway.

 

 

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