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Game-play:::…
The
game-play is like most 3D-shooters with mouse and keyboard,
although this can be configured to suit your preferences.
I
was surprised to find the second mouse button doesn’t activate
the zoom function on the weapon you are using but it controls
the action of slamming the butt of your gun into the enemy.
Of
course that can be changed as well but I left this at default.
A
new feature introduced in this MOH series is the Combat
Squat controls. This
allows you shout your orders at your squad in the heat of
battle or use quiet hand signals to stay quiet and out of
enemy hands (and ears) with just four buttons.
The
command are simple, you have move forward, pull back, give
cover fire and gather up.
You can play 25 levels in single player mode or online
multiplayer modes.
These
levels are scripted and that means your missions move along
a steady predetermined path.
That
makes the game linear and very straightforward.
It’s
divided into sections that load each time you reach them.
This
is usually also where the games tend to auto-save, you can
however choose to save your game at any moment you wish
to.
In
single player mode you fight alone or in a squad against
the Japanese enemy. The
team members in your squad will develop more of a personality
and will fight more efficiently alongside you as they gain
more experience throughout the game.
Meanwhile,
the reinforcements arrive and these new recruits want to
get their share of combat experience to become just as good
as the veterans in the team.
Multiplayer
games offer several modes featuring man to man combat in
Free for all, team playing in Team Death match or Invasion
which focuses on classes and goals.
For
the in-game physics EA used the Havok engine.
This
engine is used in a lot of games, the most recent being
Half Life 2.
It’s
a very good physics engine and in this game it’s used to
make things look more natural when they fall down, break
or explode.
You
can carry only 2 guns at a time with some grenades as well
as some additional small items. This
forces you to strategically choose which weapons you keep
with you or swap as you find other weapons or run out of
ammo.
I
mentioned it earlier, if you get wounded in the game, you
can call out for a medic who can revive you.
You
can still get med packs if you find them, but the medic
is usually around and he heals the other squad members too.
Even
when you're at death's door you can still cry out for a
medic and hopefully one is close enough by to help you,
otherwise, to put it bluntly, you die.
The
Artificial Intelligence or AI in the game is reasonably
ok.
Enemy soldiers sometimes try and flush you out with grenades,
but do have a tendency to stand around in the open waiting
to be shot.
Also,
they keep charging at you with their bayonet when you get
close and don’t stop until they have killed you.
I
noticed a real nice detail when I fired a gun for a prolonged
period.
The
machine gun, as it rattles, sends the vibrations back through
your body and you get to see a sort of blurred vision when
this happens.
That
means you have to be strategic and give short bursts of
fire in order to see straight.
When
you use the binoculars the same effect is seen, only this
time it’s like your eyes to adjust to the distance or you're
using the focus wheel.
Graphics:::…
The
game engine is still based on ID Technology's Quake 3 engine.
It
features highly detailed textures and shader support for
shaders v1 and v2.0.
Although
this sounds pretty dated, the graphics are still pleasing
to see and not noticeably outdated.
The
character models are very detailed and the faces are nicely
shaded to fit the lighting in and around the game.
Character
models look a bit rigid and the motion of the characters
is a little stiff which detracts slightly from the realism,
but other elements of the game work well enough to take
your attaention away from such things..
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