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Test
System:
MSI
K7N2G-L nForce2 Motherboard (Kindly Supplied By MSI)
Maxtor 80GB ATA133 HDD (Kindly Supplied By The
Overclocking Store)
Connect3D Radeon 9700 Pro (Kindly Supplied By The
Overclocking Store)
512 MB Corsair TWINX512-3200LL RAM (Kindly Supplied
By Corsair)
AMD AthlonXP 2400+ (Kindly Supplied By AMD)
WindowsXP Pro
I'm
guessing most of your are pretty familiar with the
kind of performance on offer from the GeForce4 range
so working on the premise that variety is the spice
of life I've thrown up a few of our less often used
benchmarks in addition to a couple of the regulars
to shake things up a little.
3DMark
2001SE Build330
In
the words of FutureMark.com, 3DMark®2001 SE (build
330) is the latest installment in the popular 3DMark
series. By combining DirectX®8.1 support with
completely new graphics, it continues to provide benchmark
results that empower you to make informed hardware
assessments. Love it or hate it there's no doubting
its value as a benchmarking tool, particularly when
used to make comparisons. These benchmarks were run
at the default 1024x768.

MSI Ti4800SE (Ti4400)

Albatron Ti4680 (Ti4200)

Reference Ti4600

MSI Ti4800SE (Ti4400) Details

GL_EXT_reme
GL_EXT_reme
is a small benchmarking utility, which measures how
well a graphic card can handle overdraw, shows its
it's fillrates, T&L ability etc.
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 344.66 fps
Overdraw factor 3, front to back: 722.55 fps
Overdraw factor 3, random order: 510.36 fps
Overdraw
factor 8, back to front: 138.43 fps
Overdraw factor 8, front to back: 408.28 fps
Overdraw factor 8, random order: 276.41 fps
Fillrate:
---------
Pixel fillrate: 969.93 MegaPixels / s
Texel fillrate: 1970.30 MegaTexels / s
T&L/High
polygon count static display list:
-------------------------------------------
Pure transform: 22770993 vertices / s
2 point lights: 14794330 vertices / s
8 point lights: 4994104 vertices / s
2 directional lights: 18785223 vertices / s
8 directional lights: 7562899 vertices / s
High
memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1112.30 fps
Four 1024x1024x32 textures: 1017.49 fps
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MSI
Ti4800SE (Ti4400)
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 382.91 fps
Overdraw factor 3, front to back: 775.22 fps
Overdraw factor 3, random order: 543.76 fps
Overdraw
factor 8, back to front: 146.82 fps
Overdraw factor 8, front to back: 444.18 fps
Overdraw factor 8, random order: 297.64 fps
Fillrate:
---------
Pixel fillrate: 1069.19 MegaPixels / s
Texel fillrate: 2150.09 MegaTexels / s
T&L/High
polygon count static display list:
-------------------------------------------
Pure transform: 25050080 vertices / s
2 point lights: 16258417 vertices / s
8 point lights: 5488633 vertices / s
2 directional lights: 20605622 vertices / s
8 directional lights: 8312620 vertices / s
High
memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1199.39 fps
Four 1024x1024x32 textures: 1085.53 fp
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Albatron
Ti4680 (Ti4200)
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 426.19 fps
Overdraw factor 3, front to back: 859.33 fps
Overdraw factor 3, random order: 603.89 fps
Overdraw
factor 8, back to front: 163.84 fps
Overdraw factor 8, front to back: 488.99 fps
Overdraw factor 8, random order: 330.07 fps
Fillrate:
---------
Pixel fillrate: 1169.56 MegaPixels / s
Texel fillrate: 2360.26 MegaTexels / s
T&L/High
polygon count static display list:
-------------------------------------------
Pure transform: 27062944 vertices / s
2 point lights: 17736194 vertices / s
8 point lights: 6005936 vertices / s
2 directional lights: 22504459 vertices / s
8 directional lights: 9095752 vertices / s
High
memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1319.21 fps
Four 1024x1024x32 textures: 1188.64 fps
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Reference
Ti4600
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