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Introduction :::...

I can't remember the last time a graphics
card manufacturer had it so good. ATi have been sitting
pretty at the top of the performance league table
for what seems like an eternity and remarkably they've
had to do very little to stay there. Even this, their
traditional fall refresh didn't involve any major
tweaks or fundamental redesigns, instead ATi have
been able to cash in on the improved efficiency of
the manufacturing process to provide them with a boost
in core clock speed. Hey, if it ain't broke why fix
it?
Apparently this new core draws on Applied
Materials' Black Diamond(tm) low k technology, which
in laymen's terms means ATi are able to design and
manufacture denser circuitry by lowering the resistance
along the wire interconnects that route the current.
Lower power draw and less generated heat are just
some of the other welcome consequences of the low
k process.
Today's subject is ATi's Radeon 9600XT,
the fall refresh of their incredibly popular 9600
Pro and although memory clocks remain unchanged at
600MHz (300MHz DDR) the 100MHz increase in core clock
takes it to an impressive sounding 500MHz. There's
no new features to get excited about but I for one
think that's a plus. We've spent too long wondering
if any games are likely to support the latest GPU
fad, let's get some good, honest support for what's
around now before we try to find the next T&L!
Okay, so let's get to it. Let me apologize
right here at the start if this review looks a little
rushed, that's because it is. I got hold of this card
at 5pm yesterday and have spent no more than four
hours with it so although I can't pretend to have
been as thorough as perhaps I'd have liked, nor to
have run as many benchmarks as some may feel I should,
I have got a pretty good feel for what the 9600XT
is all about.
First the specs:
Specifications
- System
Requirements
-
- Intel®
Pentium® 4/III/II/Celeron™, AMD® K6/Duron™/Athlon®/Athlon
XP® or compatible with AGP 4X (1.5V), 8X (0.8v)
or Universal AGP 3.0 bus configuration (4X/8X).
- 128MB
of system memory
- Installation
software requires CD-ROM drive
- DVD
playback requires DVD drive
- Graphics
Technology
-
- RADEON™
9600 XT, RADEON™ 9600 PRO, RADEON™ 9600 or RADEON™
9600 SE Visual Processing Unit (VPU)
- Memory
Configuration
-
- 128MB
of double data rate SDRAM
- Operating
Systems Support
-
- Windows®
XP
- Windows®
2000
- Windows®
Me
- Display
Support
-
- VGA
connector for analog CRT
- S-video
connector for TV / VCR 1
- DVI-I
connector for digital flat panel 2
- Independent
resolutions and refresh rates for any two connected
displays
1
Optional S-Video to Composite Adapter available separately
from ATI
Online Store.
2 Optional DVI to VGA adapter allows connection to
a second VGA monitor.
Available separately from your retailer
or the ATI
Online Store.
- Features
-
- 4
parallel rendering pipelines
- 2
parallel geometry engines
- 128-bit
DDR memory interface (64-bit on RADEON™ 9600
SE)
- AGP
8X support
- SMARTSHADER™ 2.0
- Programmable
pixel and vertex shaders
- 16
textures per pass
- Pixel
shaders up to 160 instructions with 128-bit
floating point precision
- Vertex
shaders up to 1024 instructions with flow
control
- Multiple
render target support
- Shadow
volume rendering acceleration
- High
precision 10-bit per channel frame buffer
support
- Supports
DirectX® 9.0 and the latest version of OpenGL®
- SMOOTHVISION™ 2.1
- 2x/4x/6x
full scene anti-aliasing modes
- Adaptive
algorithm with programmable sample patterns
- 2x/4x/8x/16x
anisotropic filtering modes
- Adaptive
algorithm with bi-linear (performance)
and tri-linear (quality) options
- HYPER Z™ III+
- Lossless
Z-Buffer compression (up to 24:1)
- Fast
Z-Buffer Clear
- TRUFORM™ 2.0
- 2nd
generation N-Patch higher order surface
support
- Discrete
and continuous tessellation levels per polygon
- Displacement
mapping
- VIDEOSHADER™
- Seamless
integration of pixel shaders with video
- FULLSTREAM™ video de-blocking technology
- Noise
removal filtering for captured video
- MPEG-2
decoding with motion compensation, iDCT and
color space conversion
- All-format
DTV/HDTV decoding
- YPrPb
component output*
- Adaptive
de-interlacing and frame rate conversion
- Dual
integrated display controllers
- Dual
integrated 10-bit per channel 400 MHz DACs
- Integrated
165 MHz TMDS transmitter (DVI 1.0 compliant)
- Integrated
TV Output support up to 1024x768 resolution
- Optimized
for Pentium® 4 SSE2 and AMD Athlon™ 3Dnow!
- PC
2002 compliant
*with
optional HDTV adapter available from ATI Online Store
- Warranty
-
Mode
Tables
2D
DISPLAY MODES
Resolutions, colors and maximum refresh rates (Hz)
in 256, 65K or 16.7M colors
| Monitor
Resolution |
Hz |
|
640x480
|
120 |
| 800x600 |
120 |
| 1024x768 |
120 |
| 1152x864 |
120 |
| 1280x1024 |
120 |
| 1600x1200 |
85 |
| 1920x1080*
16:9 |
75 |
| 1920x1200 |
75 |
| 1920x1440 |
75 |
| 2048x1536 |
60 |
*16:9 aspect ratio monitors are supported on 1920x1080
and 848x480 on Windows® XP, Windows® 2000 and Windows®
ME. The complete list of resolutions depends on the
driver version and operating system. NOTE: resolutions
are limited by the performance of the attached monitor.
MAXIMUM 3D RESOLUTIONS
(with 128MB Frame Buffer)
| 65K
colors |
2048x1536 |
| 16.7M
colors |
2048x1536 |

The architecture should look familiar.
4 pipelines each with a single texture unit fabricated
on a 0.13micron process. Dual 64bit memory controllers
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