|
|
Geometry
level
|
Lighting
profile
|
Shader
profile
|
Compiler
profile
|
Status
|
FPS
|
PPS
|
| Ambient: |
High
|
Ambient
|
VS
2.0 no flow control
|
Microsoft
shader compiler (D3DX)
|
Passed
|
93.95
|
121011720
|
| Ambient: |
High
|
Ambient
|
VS
2.0 no flow control
|
Microsoft
shader compiler (D3DX)
|
Failed
|
Failed
|
Failed
|
| Ambient: |
High
|
Ambient
|
VS
2.0 no flow control
|
Microsoft
shader compiler (D3DX)
|
Passed
|
114.63
|
147640944
|
| Ambient: |
High
|
Ambient
|
VS
2.0 no flow control
|
Microsoft
shader compiler (D3DX)
|
Passed
|
153.25
|
197392352
|
| Ambient: |
High
|
Ambient
|
VS
2.0 no flow control
|
Microsoft
shader compiler (D3DX)
|
Passed
|
116.92
|
150598672
|
| Prolink
5900XT |
|
| Reference
Ti4600 |
|
| 5800
Ultra Reference |
|
| 6800
Ultra Reference |
|
| Radeon
X800 Pro |
|
|
| Diffuse
+ Specular (3 point lights): |
High
|
Diffuse
+ specular (3 point lights)
|
VS
2.0 no flow control
|
Microsoft
shader compiler (D3DX)
|
Passed
|
16.50
|
21249030
|
| Diffuse
+ Specular (3 point lights): |
High
|
Diffuse
+ specular (3 point lights)
|
VS
2.0 no flow control
|
Microsoft
shader compiler (D3DX)
|
Failed
|
Failed
|
Failed
|
| Diffuse
+ Specular (3 point lights): |
High
|
Diffuse
+ specular (3 point lights)
|
VS
2.0 no flow control
|
Microsoft
shader compiler (D3DX)
|
Passed
|
21.53
|
27734804
|
| Diffuse
+ Specular (3 point lights): |
High
|
Diffuse
+ specular (3 point lights)
|
VS
2.0 no flow control
|
Microsoft
shader compiler (D3DX)
|
Passed
|
36.99
|
47637100
|
| Diffuse
+ Specular (3 point lights): |
High
|
Diffuse
+ specular (3 point lights)
|
VS
2.0 no flow control
|
Microsoft
shader compiler (D3DX)
|
Passed
|
42.36
|
54565488
|
| Prolink
5900XT |
|
| Reference
Ti4600 |
|
| 5800
Ultra Reference |
|
| 6800
Ultra Reference |
|
| Radeon
X800 Pro |
|
|
| Subset
#2: |
High
|
Diffuse
+ specular (3 point lights)
|
VS
3.0 dynamic flow control
|
Microsoft
shader compiler (D3DX)
|
Failed
|
Failed
|
Failed
|
| Subset
#2: |
High
|
Diffuse
+ specular (3 point lights)
|
VS
3.0 dynamic flow control
|
Microsoft
shader compiler (D3DX)
|
Failed
|
Failed
|
Failed
|
| Subset
#2: |
High
|
Diffuse
+ specular (3 point lights)
|
VS
3.0 dynamic flow control
|
Microsoft
shader compiler (D3DX)
|
Failed
|
Failed
|
Failed
|
| Subset
#2: |
High
|
Diffuse
+ specular (3 point lights)
|
VS
3.0 dynamic flow control
|
Microsoft
shader compiler (D3DX)
|
Failed
|
Failed
|
Failed
|
| Subset
#2: |
High
|
Diffuse
+ specular (3 point lights)
|
VS
3.0 dynamic flow control
|
Microsoft
shader compiler (D3DX)
|
Failed
|
Failed
|
Failed
|
|
Shading
profile
|
FP
precision
|
Shader
profile
|
Compiler
profile
|
Status
|
FPS
|
PPS
|
| Psychodelic: |
Procedural:
Psychodelic PS1.1 (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
155.46
|
203760720.00
|
| Psychodelic: |
Procedural:
Psychodelic PS1.1 (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
113.92
|
149314384.00
|
| Psychodelic: |
Procedural:
Psychodelic PS1.1 (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
192.29
|
252041616.00
|
| Psychodelic: |
Procedural:
Psychodelic PS1.1 (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
480.33
|
629580608.00
|
| Psychodelic: |
Procedural:
Psychodelic PS1.1 (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
499.10
|
654182784.00
|
| Prolink
5900XT |
|
| Reference
Ti4600 |
|
| 5800
Ultra Reference |
|
| 6800
Ultra Reference |
|
| Radeon
X800 Pro |
|
|
| Lighting
(Phong): |
Procedural:
Water PS2.a (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
1.60
|
2090720.63
|
| Lighting
(Phong): |
Procedural:
Water PS2.a (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Failed
|
Failed
|
Failed
|
| Lighting
(Phong): |
Procedural:
Water PS2.a (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
1.95
|
2561506.25
|
| Lighting
(Phong): |
Procedural:
Water PS2.a (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
20.50
|
26874530.00
|
| Lighting
(Phong): |
Procedural:
Water PS2.a (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
1439.40
|
1886648064.00
|
| Prolink
5900XT |
|
| Reference
Ti4600 |
|
| 5800
Ultra Reference |
|
| 6800
Ultra Reference |
|
| Radeon
X800 Pro |
|
|
| Marble: |
Procedural:
Marble PS2.0 (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
70.19
|
91995376.00
|
| Marble: |
Procedural:
Marble PS2.0 (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Failed
|
Failed
|
Failed
|
| Marble: |
Procedural:
Marble PS2.0 (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
60.20
|
78910232.00
|
| Marble: |
Procedural:
Marble PS2.0 (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
256.42
|
336088288.00
|
| Marble: |
Procedural:
Marble PS2.0 (HLSL)
|
32-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
250.00
|
327680288.00
|
| Prolink
5900XT |
|
| Reference
Ti4600 |
|
| 5800
Ultra Reference |
|
| 6800
Ultra Reference |
|
| Radeon
X800 Pro |
|
|
| Marble-16bit: |
Procedural:
Marble PS2.0 (HLSL)
|
16-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
86.16
|
112933160.00
|
| Marble-16bit: |
Procedural:
Marble PS2.0 (HLSL)
|
16-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Failed
|
Failed
|
Failed
|
| Marble-16bit: |
Procedural:
Marble PS2.0 (HLSL)
|
16-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
60.31
|
79049040.00
|
| Marble-16bit: |
Procedural:
Marble PS2.0 (HLSL)
|
16-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
256.69
|
336448064.00
|
| Marble-16bit: |
Procedural:
Marble PS2.0 (HLSL)
|
16-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
250.82
|
328759232.00
|
| Prolink
5900XT |
|
| Reference
Ti4600 |
|
| 5800
Ultra Reference |
|
| 6800
Ultra Reference |
|
| Radeon
X800 Pro |
|
|
| Lighting
(Phong)-16bit: |
Procedural:
Water PS2.a (HLSL)
|
16-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
1.59
|
2090415.25
|
| Lighting
(Phong)-16bit: |
Procedural:
Water PS2.a (HLSL)
|
16-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Failed
|
Failed
|
Failed
|
| Lighting
(Phong)-16bit: |
Procedural:
Water PS2.a (HLSL)
|
16-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
1.96
|
2565515.25
|
| Lighting
(Phong)-16bit: |
Procedural:
Water PS2.a (HLSL)
|
16-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
20.54
|
26917372.00
|
| Lighting
(Phong)-16bit: |
Procedural:
Water PS2.a (HLSL)
|
16-bit
floating-point precision
|
PS
(various versions)
|
Microsoft
shader compiler (HLSL)
|
Passed
|
1451.58
|
1902613248.00
|
|
Texture
size
|
Texture
number
|
Texture
filter
|
Aniso
|
Shader
profile
|
Status
|
FPS
|
Fillrate
|
| Bi+Mip: |
256x256
|
1
|
Bilinear
+ mip-mapping
|
(None)
|
VS
2.0, PS 2.0
|
Passed
|
1104.03
|
1447072640.00
|
| Bi+Mip: |
256x256
|
1
|
Bilinear
+ mip-mapping
|
(None)
|
VS
2.0, PS 2.0
|
Failed
|
Failed
|
Failed
|
| Bi+Mip: |
256x256
|
1
|
Bilinear
+ mip-mapping
|
(None)
|
VS
2.0, PS 2.0
|
Passed
|
1305.31
|
1710899328.00
|
| Bi+Mip: |
256x256
|
1
|
Bilinear
+ mip-mapping
|
(None)
|
VS
2.0, PS 2.0
|
Passed
|
3116.92
|
4085403904.00
|
| Bi+Mip: |
256x256
|
1
|
Bilinear
+ mip-mapping
|
(None)
|
VS
2.0, PS 2.0
|
Passed
|
2374.10
|
3111784960.00
|
| Prolink
5900XT |
|
| Reference
Ti4600 |
|
| 5800
Ultra Reference |
|
| 6800
Ultra Reference |
|
| Radeon
X800 Pro |
|
|
| Anisotropic: |
256x256
|
1
|
Anisotropic
|
(None)
|
VS
2.0, PS 2.0
|
Passed
|
840.55
|
1101719936.00
|
| Anisotropic: |
256x256
|
1
|
Anisotropic
|
(None)
|
VS
2.0, PS 2.0
|
Failed
|
Failed
|
Failed
|
| Anisotropic: |
256x256
|
1
|
Anisotropic
|
(None)
|
VS
2.0, PS 2.0
|
Passed
|
969.05
|
1270149888.00
|
| Anisotropic: |
256x256
|
1
|
Anisotropic
|
(None)
|
VS
2.0, PS 2.0
|
Passed
|
2261.02
|
2963563008.00
|
| Anisotropic: |
256x256
|
1
|
Anisotropic
|
(None)
|
VS
2.0, PS 2.0
|
Passed
|
2132.10
|
2794584320.00
|
| Prolink
5900XT |
|
| Reference
Ti4600 |
|
| 5800
Ultra Reference |
|
| 6800
Ultra Reference |
|
| Radeon
X800 Pro |
|
|
| Aniso+Mip: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
1103.92
|
1446931712.00
|
| Aniso+Mip: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Failed
|
Failed
|
Failed
|
| Aniso+Mip: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
1306.91
|
1712993152.00
|
| Aniso+Mip: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
3117.71
|
4086450688.00
|
| Aniso+Mip: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
2341.95
|
3069647104.00
|
| Prolink
5900XT |
|
| Reference
Ti4600 |
|
| 5800
Ultra Reference |
|
| 6800
Ultra Reference |
|
| Radeon
X800 Pro |
|
|
| Aniso+Mip-PS3.0
VS3.0: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
3.0, PS 3.0
|
Failed
|
Failed
|
Failed
|
| Aniso+Mip-PS3.0
VS3.0: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
3.0, PS 3.0
|
Failed
|
Failed
|
Failed
|
| Aniso+Mip-PS3.0
VS3.0: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
3.0, PS 3.0
|
Failed
|
Failed
|
Failed
|
| Aniso+Mip-PS3.0
VS3.0: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
3.0, PS 3.0
|
Failed
|
Failed
|
Failed
|
| Aniso+Mip-PS3.0
VS3.0: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
3.0, PS 3.0
|
Failed
|
Failed
|
Failed
|
| Prolink
5900XT |
|
| Reference
Ti4600 |
|
| 5800
Ultra Reference |
|
| 6800
Ultra Reference |
|
| Radeon
X800 Pro |
|
|
| Aniso+Mip
1024x1024: |
1024x1024
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
999.39
|
1309920000.00
|
| Aniso+Mip
1024x1024: |
1024x1024
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Failed
|
Failed
|
Failed
|
| Aniso+Mip
1024x1024: |
1024x1024
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
1094.85
|
1435036288.00
|
| Aniso+Mip
1024x1024: |
1024x1024
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
2598.70
|
3406165760.00
|
| Aniso+Mip
1024x1024: |
1024x1024
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
1363.65
|
1787366528.00
|
|
Texture
size
|
Texture
number
|
Texture
filter
|
Anisotropy
|
Shader
profile
|
Status
|
Texel
fillrate
|
| Bi+Mip: |
256x256
|
1
|
Bilinear
+ mip-mapping
|
1
(None)
|
VS
2.0, PS 2.0
|
Passed
|
1447072640.00
|
| Bi+Mip: |
256x256
|
1
|
Bilinear
+ mip-mapping
|
1
(None)
|
VS
2.0, PS 2.0
|
Failed
|
Failed
|
| Bi+Mip: |
256x256
|
1
|
Bilinear
+ mip-mapping
|
1
(None)
|
VS
2.0, PS 2.0
|
Passed
|
1710899328.00
|
| Bi+Mip: |
256x256
|
1
|
Bilinear
+ mip-mapping
|
1
(None)
|
VS
2.0, PS 2.0
|
Passed
|
4085403904.00
|
| Bi+Mip: |
256x256
|
1
|
Bilinear
+ mip-mapping
|
1
(None)
|
VS
2.0, PS 2.0
|
Passed
|
3111784960.00
|
| Prolink
5900XT |
|
| Reference
Ti4600 |
|
| 5800
Ultra Reference |
|
| 6800
Ultra Reference |
|
| Radeon
X800 Pro |
|
|
| Anisotropic: |
256x256
|
1
|
Anisotropic
|
1
(None)
|
VS
2.0, PS 2.0
|
Passed
|
1101719936.00
|
| Anisotropic: |
256x256
|
1
|
Anisotropic
|
1
(None)
|
VS
2.0, PS 2.0
|
Failed
|
Failed
|
| Anisotropic: |
256x256
|
1
|
Anisotropic
|
1
(None)
|
VS
2.0, PS 2.0
|
Passed
|
1270149888.00
|
| Anisotropic: |
256x256
|
1
|
Anisotropic
|
1
(None)
|
VS
2.0, PS 2.0
|
Passed
|
2963563008.00
|
| Anisotropic: |
256x256
|
1
|
Anisotropic
|
1
(None)
|
VS
2.0, PS 2.0
|
Passed
|
2794584320.00
|
| Prolink
5900XT |
|
| Reference
Ti4600 |
|
| 5800
Ultra Reference |
|
| 6800
Ultra Reference |
|
| Radeon
X800 Pro |
|
|
| Aniso+Mip: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
1446931712.00
|
| Aniso+Mip: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Failed
|
Failed
|
| Aniso+Mip: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
1712993152.00
|
| Aniso+Mip: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
4086450688.00
|
| Aniso+Mip: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
3069647104.00
|
| Prolink
5900XT |
|
| Reference
Ti4600 |
|
| 5800
Ultra Reference |
|
| 6800
Ultra Reference |
|
| Radeon
X800 Pro |
|
|
| Aniso+Mip-PS3.0
VS3.0: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
3.0, PS 3.0
|
Failed
|
Failed
|
| Aniso+Mip-PS3.0
VS3.0: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
3.0, PS 3.0
|
Failed
|
Failed
|
| Aniso+Mip-PS3.0
VS3.0: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
3.0, PS 3.0
|
Failed
|
Failed
|
| Aniso+Mip-PS3.0
VS3.0: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
3.0, PS 3.0
|
Failed
|
Failed
|
| Aniso+Mip-PS3.0
VS3.0: |
256x256
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
3.0, PS 3.0
|
Failed
|
Failed
|
| Prolink
5900XT |
|
| Reference
Ti4600 |
|
| 5800
Ultra Reference |
|
| 6800
Ultra Reference |
|
| Radeon
X800 Pro |
|
|
| Aniso+Mip
1024x1024: |
1024x1024
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
1309920000.00
|
| Aniso+Mip
1024x1024: |
1024x1024
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Failed
|
Failed
|
| Aniso+Mip
1024x1024: |
1024x1024
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
1435036288.00
|
| Aniso+Mip
1024x1024: |
1024x1024
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
3406165760.00
|
| Aniso+Mip
1024x1024: |
1024x1024
|
1
|
Anisotropic
+ mip-mapping
|
8
|
VS
2.0, PS 2.0
|
Passed
|
1787366528.00
|