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Splinter Cell: Chaos Theory


Product
Games Software
Date
1st March 2005
Manufacured By
Supplied By
Price
Not Known At This Point
Author

 

 

Features:::…

This game will be released on the PC, Gamecube, Playstation 2 and the Xbox.

It’s set to be released this coming March.

Engine

The game is the same as previous Spintercell games in that it uses the the Unreal engine though it has been tweaked to support the latest in hardware. You can find support for Shader model 1.1 and 3.0, strangely enough no support for Shader model 2.0.

Shader model 1.1 offers nice and simple per pixel shading, while Shader model 3.0 reveals support for HDR rendering with or without tone mapping, parallax mapping (virtual displacement mapping) and high quality soft shadows.

Also the shadow mapping can be supported through hardware.

The havoc engine is also incorporated to support gravitational effect in the game.

Sound

Almost all unreal based games have support for Dolby or EAX and this game is no exception.

The game will detect which support you have and enable it where possible.

In the options menu there aren’t much choices, except from changing the volume.

I didn’t see any option to enable or disable EAX or Dolby manually; maybe this will change in the final release.

Multiplayer

The demo shows an interesting multiplayer option, available in the full game when it’s released; the versus mode.

From the looks of it, it seems to be much like Counterstrike, with spies on one side and the mercenaries on the other.

Sadly this demo only covered the single player portion of the game and showed a video of the multiplayer option.

This prospect is very exciting though.

Gameplay

The demo only features one level, but it’s very nice to play.

Looking at the inventory menu, it’s been tweaked and ia a lot sleeker than previous releases.

The controls are the same as previous Splintercell games, so those of you who have played the game before will know how to use the controls.

Once again you can choose by yourself which approach will best get you the set mission goals. Either use stealth or brute force to get past your enemies; though brute force will not be easy on you as you do not have many bullets or weapons to your disposal.

You have to be careful and plan your way through enemy camps and that basically comes down to stealth and more than a touch of strategy.

++

This demo nicely shows off some new features and new graphical upgrade. The environment looks amazing with high textures and a lot of shadows.

It’s almost too bad you have to use the infra red or thermal goggles to spot your enemies., but it does help to set the atmosphere and give you that chill as you hide in the dark, waiting for just that one guard to turn away.

Playing a more prominent role this time around is the knife. You can cut open a side of a tent to gain entry. Also grabbing an enemy, to interrogate or knock out, will show the blade across their neck to help supply the necessary "persuasion" they might need to play ball.

The mobile generators that supply power to the lights; can now be sabotaged with the knife, letting the fuel leak away through a punctured tank.

Of course you can also switch off the generator or shoot it with your gun; the choice is yours, it all depends on how quiet or hidden you want to remain.

This brings to light the scope on your head, which now has an extra mode next to night and heat vision mode known as sniper mode.

It will allow you to zoom in on enemies and take them out if necessary, if that doesn’t cause too many problems of its own course.

One thing I did notice is that if you turn on tone mapping with HDR rendering, the performance drops, that’s logical, but it didn’t work that well. It makes the characters look like they have been drawn up using cel shading or they look like psychedelic creatures with certain artifacts.

Perhaps that could be solved in future drivers or in the final game.

An explanation of HDR or tone mapping, please look at the glossary at the end of this preview.

From what I can see so far, the game looks very promising. Usually a sequel to a game should have new features and improved graphics, and Splintercell: Chaos theory promises just that.

It still has the same charm as the first part in the series, while still finding new features and new moves to add and keep the game fresh and exciting.

The excitement and thrill that you get when playing this demo certainly leaves you wanting for more, but I guess we have to wait until it arrives in the stores near you.

 

 

 
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