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The Lord of The Rings - The Battle For Middle Earth


Product
Real Time Strategy Game
Date
31st March 2005
Manufacured By
Supplied By
Price
£26.99 or €49,95
Author

 

 

Game-play

Something that caught my attention, right off the bat, is the loading times.

The game starts and shows some movie-clips of the sponsors and studios involved in making the game and then it loads the actual game.

Now with the games getting bigger, as they do more and more these days, the startup loading screen usually can take a bit longer to display and even the loading of a new game takes a while.

In this case it takes a bit longer for every loading and saving action you have in the game and it borders along the line of annoying.

I’ve tested this across 3 computers and on all of them the loading times were quite long. Perhaps I’m a bit impatient, though when a friend of mine wanted to see what the game looked like, he concluded the same thing.

On with the game, the battles are spectacular and epic. As with most RTS games the console is very intuitive and can be easy to use once you're familiar with it.

If the game doesn’t feel that intuitive for you, you can choose to use the battle school option from the main menu.

That option gives you a series of tutorials to help you find your way through the game.

It explains the units, buildings and controls, possible most of everything you need.

As you can see from the screenshot, there’s a map to guide you around.

The map console also displays the resources you have and the power points you have collected.

Power points unlock the spells available to each side, good or evil.

Some spells are passive and aid you through each battle you play and some spells are active only for a certain amount of time or for a quick fix.

Power points are awarded with certain levels and with the amount of experience you gain with in-game battles.

Next to the map console is a small control console to control your units with.

There you can see the rank of your unit or building and the experience it has gained, but also shows the upgrade, attack and formation options.

When buildings increase in experience and in rank, more options become available and when units increase in rank and experience they are more resilient to attacks.

Each hero in the game has its own icon so you can quickly locate them in the midst of battle.

They also have special powers or moves that increase with the ranking they have. Ranking also increases the damage they do and their health, making them less easy to kill.

Maximum ranking for heroes is 10.

When heroes die, you can recreate them at your citadel or camp, but of course at a great cost.

They won’t loose their ranking if you recreate them in the same level as they have died.


Level selection is easy and gives you some choices through a map.

The map is of course situated in and around middle earth as described in Tolkien’s books.

Here you can strategically choose which level to do first, allowing you to build up resources or power points as you please.

The levels are a mix of “simple” battles and of levels where you have to accomplish a certain goal.

In each level are also some bonus goals you can achieve to score points.


As you advance in the game the battle will become harder and bigger. This is where unit and hero veterancy comes in; with each level they gain veterancy and become stronger.

Combined with the spells this should make the bigger battles easier to win, if you play your cards right.

If you choose the good side the game will follow the movies more closely, and it will alternate missions, sometimes giving you missions where you only have to help the fellowship of the ring get somewhere, or with missions where you only have to take back the land from the evil hordes.

With the bad side the missions will change sometimes too, but most often you will have to conquer all the good forces in the region in the end.

All in all this makes for a good mix and the game has lots of missions to keep you busy.

As I mentioned before the units and heroes can gain in experience and damage points until they reach the highest level they can reach.

When you combine that with the spells you have bought during the game, it makes the bigger battles a lot easier.

Some say when you choose "easy" as your skill/difficulty level, the game becomes very easy to work through once your heroes become level 10. So this really comes down good strategic planning. Combined with the right skill/difficulty levels you have a skilled, entertaining game.

I’ve tested the game on 3 computer configurations, varying from somewhat low-end to reasonably high-end.

On the low-end system and with the bigger battles the game play slows down quite a bit, in fact it almost crippled it.

In one case with Forceware drivers on a Geforce FX 5950 and AMD Athlon 3000+ XP, the drivers warned me that a voltage drop was detected and the performance of the GPU would be halved, after which it informed me the GPU was overheated and the performance would be halved too.

I had checked the temperature immediately afterwards and it was within normal limits, far below the warning trigger.

That is kind of odd, but demonstrates the resource drain it can have on your system.

Conclusion

The 3DVelocity 'Dual Conclusions Concept' Explained: After discussing this concept with users as well as companies and vendors we work with, 3DVelocity have decided that where necessary we shall aim to introduce our 'Dual Conclusions Concept' to sum up our thoughts and impressions on the hardware we review. As the needs of the more experienced users and enthusiasts have increased, it has become more difficult to factor in all the aspects that such a user would find important, while also being fair to products that may lack these high end "bonus" capabilities but which still represent a very good buy for the more traditional and more prevalent mainstream user. The two catergories we've used are:

The Mainstream User ~ The mainstream user is likely to put price, stock performance, value for money, reliability and/or warranty terms ahead of the need for hardware that operates beyond its design specifications. The mainstream user may be a PC novice or may be an experienced user, however their needs are clearly very different to those of the enthusiast, in that they want to buy products that operate efficiently and reliably within their advertised parameters.

The Enthusiast ~ The enthusiast cares about all the things that the mainstream user cares about but is more likely to accept a weakness in one or more of these things in exchange for some measure of performance or functionality beyond its design brief. For example, a high priced motherboard may be tolerated in exchange for unusually high levels of overclocking ability or alternatively an unusually large heat sink with a very poor fixing mechanism may be considered acceptable if it offers significantly superior cooling in return.

 

The Mainstream User ~

The game is very nice to play. as it puts you right smack-tab in the middle of all the action.

The only thing that might give you reservations are the somewhat long loading times and performance issues that surface in the later stages of the game.

Trying to find a bright side, the performance requirements might keep you playing the game for while, trying the game on newer computers for the performance boost.

 

Quality

 

The Enthusiast ~

The game is a nice addition for those who have seen the movies. Now you can be an intricate part of the epic battles for middle earth.

In this case the performance issues the game has in the later stages are less likely to cause concern because as an enthusiast you probably own an up to date/faster computer or at least a computer better geared to gaming than most normal users. If you don’t mind the longer loading times and really love RTS games, then this is the game for you.

Quality

 

 

We're always looking for ways to make our reviews fairer. A Right To Reply gives the manufacturer or supplier of the product being reviewed a chance to make public comments on what we've said. They can explain perhaps why they've done the things we were unhappy with or blow their own trumpet over the things we loved. It's easy for us to pick a product apart but sometimes things are done a certain way for very specific reasons.

Should EA decide to exercise their "Right To Reply", we'll publish their comments below:

 

 
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