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Part three: Impressions and functionality
The black keyboard is standard PS/2 fare, with a
row of multimedia function buttons across the top,
but more on those in a minute. The presentation of
the keyboard is your basic 101 button format, offering
the standard 'qwerty' layout, 'F' keys 1-12, a numeric
keypad, arrow keys and basic page navigation keys.

The keyboard is a little on the small size for my
hands, and I find that I cramp up after prolonged
use. (Like while writing this review.)

The multimedia buttons include: refresh, favorites,
search, WWW, play/pause, volume up/down and mute.
They are handy, but these buttons simply use Windows
own presets for these functions, and unfortunately
they are not programmable for anything else. The down
side to this is that you are forced to use Windows
search engine, and cannot customize it to the search
engine of your choice and the email button opens whatever
program you have set as your default mail client.
Like I said, they are handy but limited.

The mouse is a basic 3-button wheel
mouse. Surprisingly it is a ball-type mouse.

Ball mice don't work so well on any
surface other than a mouse pad, optical will work
on nearly any flat surface. To have freedom from the
desktop, yet be confined to a mouse pad doesn't make
sense in this age of optical technology. It seems
that if you are designing a wireless mouse, you would
allow the user to navigate from whatever surface they
choose rather than restrict them to a mouse pad. Aside
from being the ball-type, the mouse is well designed
and feels solid with sensitive buttons and a rubberized
scroll wheel. Since the drivers simply add the status
indicators to your tray, the mouse shows up in the
properties screen as a standard 3-button scroll mouse
with Windows basic settings available.

The 27 MHz RF receiver is narrow, about an inch and
a half wide, so it fits comfortably on your desktop.
However, being RF, it does not have to have line of
sight with the keyboard or mouse, so you are free
to place it wherever you like. I tested the range,
and it was about 6 feet, even through doors and walls,
so placement is entirely up to you. The range is sufficient
to reach across the room, good for say, controlling
your PC to watch DVDs from bed, or net surfing from
the couch.
For once, batteries are included. The Mouse and keyboard
are each powered by two AAA batteries. Belkin claims
that they will last a month at 5 hours of use per
day. Not bad, but one thing to be aware of before
you throw out your old keyboard. Make sure you have
a spare set in your desk.. I know that my proffessors
would not accept the excuse… "Really, my keyboard
had dead batteries…" So make like a boyscout
and be prepared.
Conclusion:
Average PC user:
As far as typing documents or surfing the internet
goes, the wireless keyboard and mouse from Belkin
work as good as any standard set. There is a slight
stuttering motion to the cursor, as the report rates
are not as fast as a wired set, but it does not affect
performance for these instances. If you are a student,
business person, or just use your PC for working with
documents, email and surfing the internet then the
freedom from cables is a big plus. Your desk will
be neater and you can put the keyboard in your lap,
or move to the sofa if you can see the monitor from
there and wish to surf the net or control WinDVD from
bed. For the average PC user this set up is a great
idea, and I can gladly recommend Belkin's solution
here, it is solid feeling and works well for basic
computing.
Gamers:
Gaming is another story; this set was definitely
not designed with us in mind, as the slow report rate
does affect the overall smoothness of an FPS.
I played UT2K3 for several hours combined, and two
things became evident: First I found that even at
70+ frames per second, the slow report from the mouse
to the receiver was noticeable in SLIGHTLY reduced
reaction times. And second, the keys seem to stick.
They do not physically get stuck down, but the game
will continue in certain directions even after you
release the key and keep moving until you press the
key again to 'unstick' it. My best guess is that the
receiver has a hard time realizing that the key has
been released if it has been held down for any length
of time, or gets confused with the rapid succession
of commands from fast paced gaming. This is terribly
frustrating, and as a gamer myself I cannot comfortably
recommend this set to other gamers.
To sum it up, Belkin has a good idea here, but a
move towards optical, and a faster report would solve
one half of the problem, while a more stable, high
speed interface would solve the other half. Perhaps
a pro version in the future...
I have to give this a 60/100 averaging
my varied opinions, however, if you fit in the first
catagory of PC user, I think this is a great solution.

3DVelocity would like to thank Belkin,
especially Melody, for providing this sample for review.

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